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#1 |
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Join Date: Nov 2008
Location: Yukon, OK
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Could say it was a small mana area where the portal arrives.
Could say the energy comes all from the casters side and the gate is opened but isnt magical or needs mana on the other side. If it violates laws of physics you might have a problem but could spin it as "exotic particles" or "a wormhole" or whatever handwavium you desire that fits. Observing would stretch my credibility more then a gate. |
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#2 | |
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Join Date: Jun 2011
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#3 |
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Join Date: Sep 2007
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The basic rule is just there on the assumption that you need to have mana on the far end to create the portal in the first place. If you're willing to assume that you can open a portal to anywhere using energy just from the source end (just as you could build, say, a causeway without needing dirt or stone from the destination), then no problem. It's magic, so the metaphysical handwavium is up to you.
One of the first things you'll want to send through is some kind of Mana Enhancer so you can get back. Maybe that's also the portal mage, which gives the PCs a reason they have to put up with his obnoxious behavior while they're trying to not get killed while exploring. |
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#4 | |
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Join Date: Jun 2011
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Does GURPS have any rules for architecture, outside of the standard bonuses and penalties for certain actions in certain places? |
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#5 | |
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Join Date: Mar 2006
Location: Silver Spring, MD
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As for rules backing it up...the closest I can think of (and admittedly, this is a stretch) is to use the faerie races from DF as an example: they have a Dependency to mana, and begin to lose HP after a minute. One can take this to mean that they carry just enough mana within them to last for a minute, and which point it runs out. Normally not a problem, in a place with background magic, but a problem in a no-mana zone. So it's a weird suggestion, but here you are. |
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| Tags |
| infinite worlds |
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