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#1 | |
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Join Date: Jan 2006
Location: Central Europe
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Quote:
Anything more complicated, like the awareness rules in GURPS tactical shooting, really requires a GM or a computer. Here are some GM-less gladiator rules for GURPS 3e.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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#2 |
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Join Date: Sep 2007
Location: Sweden (but mostly this forum)
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Why not let the players write down, what their characters do on their turn, on a note and send it to you. Then, once everyone has done so, you can game out the results.
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- Yeah sure, but what’s the purpose behind the survival of the species? To what end do we need to survive? - I 'unno. I'ma go watch Terminator 3. Then goto bed dude. You keep pondering the Universe. |
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#3 |
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Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Many wargames have GM-less plotted movements and tactical intelligence systems; you might want to buy or borrow up a second hand copy of STARFLEET BATTLES for example to get some ideas on how this is done.
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#4 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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That is correct. All maneuvers except for Feint are declared on execution and deemed known automatically to anybody who can see the fighter who takes them. This has been a core precept of the combat system since Man to Man. You always know when somebody takes Aim, All-Out Attack, Wait, etc. Feint can be tricky, but the method in paragraph 2 of Spotting Feints (Martial Arts, p. 101) works fine even without a GM. Indeed, my friends who played Man to Man ran many GM-free arena battles under the full GURPS combat system; only Feints needed a rules change, and that's the one we worked out.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#5 | |
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Join Date: Aug 2010
Location: Odense, Denmark (Northern Europe)
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Quote:
Beforehand we had designed a number of different arenas to battle in, which only we knew. Our solution to the problem was to have the team whose turn it wasn't leave the room while the other team moved. Then the referee would note down everything and set up the map to what the other team could see and bring them in to their turn. This took a while, but full combat actually began (all players visible) it sped up.
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Fnugus |
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| Tags |
| combat, pvp |
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