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#1 |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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This is a complex book, there's bound to be errata all over the place. I've found a couple minor bits as I go over some of the Loadouts. I'm submitting through the Errata Report Page in addition to listing them here.
p. 9, Spear Barbarian. Fine Spear; a Spear has a base cost of $40, Fine adds +3 CF, making base cost $160. x1.5 for Oversized makes the final cost $240, not $180. I don't think they changed the x1.5 to into +0.5CF (which wouldn't make sense). The SM+0 Loadout is $40 short when including the correct cost of a Fine Spear ($80 + $90 + $160 = $330, not $290). p. 9, Wandering Minstrel Bard. It looks like while making the loadout someone copied the Courtly Bard Loadout then changed the Leather Armor (which doesn't cover the Arms) into a Leather Jack (which covers the Arms) but forgot to remove the Cloth Sleeves. The Cloth Sleeves are somewhat redundant in this loadout.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#2 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Fine adds +2 CF for crushing-only or impaling-only weapons, not +3 CF as asserted (that's for swords). The spear is thus correct: $40, +2 CF for fine impaling-only, is $120. With the SM adjustment, it's $180.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#3 |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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That would explain the discrepancy. Apparently the GCA Data File was wrong, and then I checked DF1 and looked right past that somehow.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 07-19-2011 at 06:30 AM. |
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#4 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Quote:
Last edited by sir_pudding; 07-18-2011 at 11:40 PM. |
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#5 |
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Barbarian loadouts, pp. 8-9: The SMs for barbarians should go:
-5 (pixies) -3 (leprechauns) -1 (halflings) +0 (gnomes) +1 (humans, dwarves, elves, most others) +2 (ogres) They're all going to be one SM larger due to Gigantism. |
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#6 | |
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Join Date: Oct 2010
Location: earth....I think.
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Quote:
so for them everything is made at Sm+1 taking anything they would get and shrinking it down to a pixie means dropping it by 6 SM or to SM -6. then, -4 and -2, -1, and O for themselves. those loadouts assume +1 sm |
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#7 |
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Join Date: Sep 2004
Location: Canada
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SM -6 pixies with Gigantism have SM -5. Gigantism is a required disadvantage on the Barbarian template.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#8 | |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Quote:
One of the problems is that DF1 & DF3, in an attempt to keep things simple, didn't include rules for scaling to SM-5, SM-3, or SM+2. Of course, a small box could have easily added these SM's to Loadouts.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#9 |
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Join Date: Aug 2004
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[foxworthy]If your human barbarian is 5'2" you might be a Muphy's Rules [/foxworthy]
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...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
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#10 |
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Yeah, too bad :( fortunately, as it's a PDF, not all is lost, they could add errata to it, and put the box at the end, with the e23 blurb.
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| Tags |
| dungeon fantasy, errata, kromm answer, loadouts |
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