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#41 | ||||||
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Banned
Join Date: Apr 2008
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What is the idea here -- to publish gaming materials or be a club for writers? Quote:
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Let me try to put this in a metaphor close to home: My impressionistic Partial stats of SJG: IQ 13 [60] HT 9 [-10] Versatile [5] Talent (Plenty) [??] Honesty [-10] Hidebound [-5] OPH: sometimes overly defensive [-1] |
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#42 | |
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Join Date: Sep 2004
Location: Canada
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Doug didn't say you did - he was relating his personal experience. Which is with Stephen Marsh and Pyramid articles.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#43 | ||
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Banned
Join Date: Apr 2008
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#44 | ||
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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And when you tar generically and ignorantly (by your own admission) the company broadly, it's not a strawman for me to point out that, in personal experience, the two people most involved with the proposal vetting process are quite flexible indeed. You say "in this case, flexibilty is elusive," but you don't know that. You just know you're not getting what you want, and you want them to change their business practices in what is already a limited profitability market to suit your idea of what a good product is. You say my comment about Dan's writing is "speculation." Well, perhaps, but based on this comment: Quote:
Why don't you propose an "everything but armor" supplement for Low Tech, go through the process, and write a supplement? You seem to have the fire in your belly for it, you're convinced it will sell, and you'd learn a few things about the people you're taking tangential swipes at along the way. And before you say "why doesn't Doug go do this himself?" Perhaps I have. Certainly it's known that I've written for SJG before in Pyramid, and that there was a thread about Alternate GURPS that more than hinted that I'd proposed something to Steven that he was looking at favorably. I DID try writing a Black Ops adventure for e23 in maybe 2004, which went through the wringer and got dropped. I defend their process because I've been through it, and it does not resemble what you claim.
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon Last edited by DouglasCole; 07-19-2011 at 12:30 PM. Reason: changed "money-losing" to "limited profitability" |
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#45 | |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#46 | ||||||
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Banned
Join Date: Apr 2008
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There's that quirk in action. Quote:
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1) I think the original idea of loadouts is superior. 2) I'm not a writer, I'm a business advisor. Quote:
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#47 |
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Banned
Join Date: Apr 2008
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#48 |
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Banned
Join Date: Apr 2008
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#49 | |
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Banned
Join Date: Apr 2008
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#50 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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I think that's called 'experience'. It's not something we can plug into a algorithm (yet).
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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| Tags |
| dungeon fantasy, loadouts |
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