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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Greetings, all!
Having recently dug up a certain SF story from my childhood, I decided that it would be interesting to make a conversion, just to share it. This epidemic can probably be used in various SF campaigns with a horror element, especially dystopian ones. Frankly, I generally dislike/am tired of settings where psionicists are hunted, but this one seems good. The spelling is deliberate - it is a reverse transliteration of the way Pokrovskiy [mis]spells the word empath/empatho ('импат'/'импато'). The origin of the epidemic is an experiment gone wrong, an attempt to stimulate the human brain with minor doses of a certain [superscience] exotic form of radiation. This resulted in a contagious change, which resulted in increased mental abilities, but also mental disorders and even physical deformities. Contagion is primarily sense-based: touching and stable eye contact are the most common ways of becoming an empath; at higher stages, being close is enough. Only humans (or, more properly, only IQ6+ entities) can be affected by the contagion. When contagion occurs, the GM rolls 1d. On a 1, the victim becomes a Stage 0 impat, and doesn't progress further without additional exposure to stage 1+ impats. On 2-5, a Stage 0 contagion occurs, but with an onset delay - it takes 1d squared weeks for symptoms to show fully, and half that for the first symptoms and powers to manifest. On a 6, Stage 1 occurs immediately or nearly so. Stage 0 and Stage 1 impats that are exposed to a source of contagion from a Stage 3 impat must roll again, and advance to a higher stage/faster progression if the roll indicates so. This reroll only occurs once per each Stage 3 impat encountered. 0 Powers: a couple Psi Perks (Telepathy, ESP and TK are the typical ones). Symptoms: a couple random Mental Quirks, typically related to minor mood swings or an unexplained constant feeling of happiness or optimism. Contagion: Not contagious. Progression: none without repeat exposure. I Powers: perks, plus things like Danger Sense, Intuition, Empathy Symptoms: Euphoria, Depression, Amnesia (Partial/Selective), Terminally Ill (2 years tops) Contagion: Touch -3; Eye Contact at +0; Victim seen by impat without a veil at +3; In veil - immunity. Progression: once the stage gains full effect (the 1d^2 weeks mentioned above), roll HT (max 13); on a failure, progress to stage II; on a critical success, do not progress further, and the victim might become normal again instead of dying (being kept in a special hospital helps, but there is no guaranteed cure - all's in GM's hands) very slowly and gradually. II Powers: add Flight, and some of Precognition, Oracle, Telesend, ETS, Compartmentalized Mind, TK. Symptoms: Occasional Depression; Reduced Appearance (Roll HT to delay onset by 1 week; repeatable) typically mistakeable for aging, Absent-Minded, Terminally Ill (half-year tops). Contagion: Touch -6; Eye Contact -3; No Veil +0; In Veil +6. Metal Helmet and a veil with metal lining or visor - immune. Progression: after 1d-1 months and 1d/2 weeks, roll HT three times; two Critical Successes in a row mean the progression stops; three in a row mean it is slowly reversed. III Advantages: Illusion (Mental), Elastic Skin (Glamour, telepathic), ATR (Mental Only, noncombat speed), Innate Attack (Burning Malediction, affect sentients only). Symptoms: Reduced Appearance, Distinctive Features (various peculiar deformities), Terminally Ill (2-14 days) Contagion: Touch -9; Eye Contact -6; No veil -3; In veil +0; Metal Helmet and a veil with metal lining or visor +3. Progression: after 2d days, proceed to next stage. Trans-III / pre-'cramp' Powers: old powers get a temporary boost. Symptoms: Terminally Ill (1d squared + 1d minutes). Contagion: All at -9, except a full helmet and visor (+0). Progression: after the time's up, the impat falls down in a fit ('cramp'), and everybody within visual range not behind a wall must roll for contagion one final time at HT+0, even if in a helmet. |
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| conversion, horror, ideas to share, psionics, random thought table |
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