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Old 07-08-2011, 05:38 AM   #1
DanHoward
 
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Join Date: Mar 2005
Location: Maitland, NSW, Australia
Default Helmets with no padding

Looking for a simple rule that differentiates between padded helmets and unpadded ones (like a steel skullcap). I'm thinking of making it easier to get stunned. Perhaps something like

If you are hit in the skull and the attack delivers exactly zero damage after DR then you must still roll vs. HT (no penalty) to avoid stunning (see Effects of Stun, p. B420).
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armor, low-tech


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