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#1 |
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Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Looking for a simple rule that differentiates between padded helmets and unpadded ones (like a steel skullcap). I'm thinking of making it easier to get stunned. Perhaps something like
If you are hit in the skull and the attack delivers exactly zero damage after DR then you must still roll vs. HT (no penalty) to avoid stunning (see Effects of Stun, p. B420). |
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| Tags |
| armor, low-tech |
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