[DF] Armor Cost and Low Tech
I'm perusing Low Tech and trying to decide for my GURPS Ptolus campaign - basically Dungeon Fantasy in a city with the dungeon itself underneath - how I want to deal with armor.
I like the detail of LT, but the price increase is substantial. Might not be a bad thing, as it gives the PCs more of a 'low level' feel (we're starting at 175 points rather than 250). Then again, it's a group inexperienced in GURPS and could probably benefit from some beefier protection from the get go. On the third hand, I purposely went with 175 over 150 to give them a boost, as the challenges will still be set primarily along the 150 axis until the adjust to the game system, so maybe they won't need more protection.
Ultimately, the general question is, which cost scheme is more fitting for DF, Low Tech or Basic?
|