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#1 |
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Join Date: Apr 2006
Location: Brazil
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What all the advantages and disadvantages of SM different from 0? What is better, negative SM (small creatures) or positive SM (large creatures)?
My question is mainly in combat, but I'm curious in general situations too |
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#2 |
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formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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I generally think that, unless you have weapon scaling rules to work with, lower SM is generally more useful.
Low SM: - +1 to hit enemies bigger than you in melee, to a max of +4 (not RAW, but commonly accepted and probably intended) - -1 to be hit by ranged attacks from anyone(RAW) or melee attacks from larger opponents(commonly accepted, probably intended) - Reduced food requirements (stated in Space) High SM: - -1 to hit enemies smaller than you (again, RAW only states this for ranged attacks but it's quite common to accept it for all attacks) - +1 to be hit by enemies - Increased food requirements (Space again; not having that book, I don't know the details) - Poisons still have full effect, but take it more slowly - Increased reach for melee attacks - More money needed for clothes and armor - ST can be purchased more easily - Bonus to Intimidation because, well, you're bigger and therefore more intimidating With the weapon and armor scaling rules I know of, they almost even out (if the big characters focus on getting big weapons for doing lots of damage while largely ignoring super-expensive and heavy armor, which it is even compared to normal armor) while the small guys take advantage of the low weights for their equipment.
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
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#3 | |
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Join Date: Jul 2008
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Also, you've left out the effects on grappling and biting.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#4 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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One thing that people seem to miss with this is the overall effectiveness of ST due to leverage. Imagine two characters both strong enough to lift a car. One is SM -6 and the other is SM 5. The SM 5 character can simply pick up the car like any object and lift it entirely above his head, chuck it, or move it like a crane. The SM-6 character can't really grip the car, and even though he can technically lift it, he's not going to be able to do much more than lift a corner of it a few inches off the ground by one wheel or flip it over.
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#5 |
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Join Date: Apr 2006
Location: Brazil
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I think positive SM is bad sometimes because this melee combat rule. I know is not RAW, but friends insist to use this rule and I see some monster with relative Skill Levels very bad because it..
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#6 | ||
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Quote:
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#7 | |
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Join Date: Jul 2008
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Another benefit not easily enumerated is that many parts of a high-SM body may be beyond the reach of a low-SM melee fighter. If you find your human-sized self attacked by swordsmice, they probably can't even reach up to your leg arteries with their little swords.
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But yes, it is hard to hit relatively tiny things. Some countermeasures: Grapple first. Big grapplers get a bonus to hit. Once your tiny foe is grappled, you can pin them, destroy them outright with certain wrestling techniques, or just splat them with a direct attack while they can't retreat and have penalized defenses. Not RAW: Flyswatter Effect. Effective target size should be the greater of actual target size, and size of your striking surface. Also Not RAW, or maybe just unclear: In principle huge creatures can stomp or body-slam one or more entire hexes. Logically, this would make it harder to defend. How is a bit of a puzzler. It's also helpful to fix the unreasonably low effective weapon weights for high-ST unarmed attacks. That's been discussed in other threads.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#8 | ||
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Join Date: Apr 2006
Location: Brazil
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Quote:
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Last edited by jamesfoxbr; 06-22-2011 at 09:22 PM. |
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| Tags |
| combat, size modifier |
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