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#1 | |||
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Quote:
Anyway, I'm not Kromm, but I've been told I have a pretty good grasp of this GURPS thing . . . Quote:
Now, if you want to change that assumption, you can -- and the way to do that is to adjust the commonality. For example, say you have a Weakness to pure nickel. That's a Rare thing in almost any setting. The assumption is that you take damage whenever you touch any amount of pure nickel. Now, let's say you want to change that to a Weakness to "being within one city block of pure nickel." That's going to happen a lot more often, so the GM may bump it up to Occasional or even Common. Quote:
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#2 |
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Join Date: Nov 2004
Location: Flushing, Michigan
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#3 |
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Join Date: Nov 2004
Location: Flushing, Michigan
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Of course, it raises another question...
What kind of limitation would it be if the Weakness ONLY drained FP and knocks you out eventually but NEVER does any actual HP damage? Or would it be better to just build something like that with Divine Curse ("The scent of the lily plunges you into unconsciousness!") or something similar? |
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#4 | |
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Join Date: Nov 2004
Location: Flushing, Michigan
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Fatigue Only, -50% and Missing Damage Effect, No HP loss, -20% (see Powers, p. 102, for this limitation...and it ONLY works if you use both Fatigue Only AND the missing damage effect) At -70%, a Weakness will ONLY take off FP and never affects HP. It can knock you out, but it cannot kill you. What say you, Rev Pee Kitty? Is this reasonable? |
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#5 | |
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Join Date: Aug 2004
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Quote:
Last edited by Not another shrubbery; 11-26-2011 at 09:56 PM. Reason: cleaned up syntax |
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#6 | |
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Join Date: Sep 2004
Location: Canada
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It's how FP work at a fundemental level. A Weakness that does FP and stops when you run out of FP would be worth -75% at least - it's still a disadvantage, but it's not nearly as dangerous.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#7 | |
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Join Date: Aug 2004
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I knew it sounded familiar! *doi* |
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#8 | |
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Join Date: Aug 2004
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;) Disclaimer: No comparative or qualitative statement on my grasp of GURPS is implied. |
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#9 | |
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Join Date: Aug 2006
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Quote:
Not sure i agree with that. From a conceptual point of view this seems to work differently than what a "drains your strength" type of weakness would represent. I would imagine "Weakness" disadvantage + "FP only"(with the word "only" right there in the name), would cause you to lose FP, and FP only. Once you pass out, you remain unconscious until recovered(obviously remaining in contact with whatever causes the weakness would insure that the character in question won't start recovering). Furthermore, i just don't feel "FP only" would be worth it's -50% tag if it can just kill you like that. Hell, it can be arguably a deadlier disadvantage, specially for someone with high HP and relatively low FP, causing you to lose consciousness comparatively quickly before it starts to kill you... Anyways, this is precisely the kind of clarification missing in the books. Would be nice to have an official confirmation. |
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#10 |
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Join Date: Sep 2004
Location: Canada
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You realize you're telling one of the line editors you want an official confirmation of his ruling, right?
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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| Tags |
| disadvantage, weakness |
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