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#1 |
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Join Date: May 2011
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Thanks all, you really have cleared it up for me. :)
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#2 |
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Join Date: Feb 2011
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Hello Hohenstadt! Its nice to see that there are other new and confused GURPS players and it's not just me. I don't know if it will help you, but I had a really good thread discussing a martial arts character that I designed (with a LOT of help from people in the thread).
http://forums.sjgames.com/showthread.php?t=77096 I also have a text version of my character sheet available for your viewing. We started at 150CP but we're now up to around 180CP. In my character sheet, I try and explain how each advantage and skill that I took work, which resource book/page they appear on, and how they relate to each other. Not sure if you'll find it useful, but I'll put it out here anyway. https://www.dropbox.com/s/j7o3flt0ae...gurps_char.txt I've found this community to be super informative and helpful. I'm sure you'll get all your questions answered. Remember, (as martial artists) we're all it this together. I'm pullin' for ya. |
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#3 | |||
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Join Date: Jun 2006
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The cost listed at the top of the style also includes 1 point in each skill listed under Skills (not Cinematic or Optional skills though). You get them right away, at exactly the same level as you would buying 1 cp worth without the style, and yes, if you want them at a higher level you'll need to spend more points on them. You usually will want to, though some of them are just required flavor - parcticioners of La Verdadera Destreza aren't that likely to buy up their obsolete Mathematics (Pure)/TL2 skill. Quote:
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-- MA Lloyd |
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#4 | |
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Join Date: Aug 2004
Location: Los Angeles
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Having said that, I think they're totally useful for those new to GURPS, so I'm going to do it anyway. :) Welcome to the game Hohenstadt!
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How to Be a GURPS GM, author Game Geekery, Blog (GURPS combat examples, fillable PDF sheets, rules summaries, campaigns and one-shots, beginners' intro) GURPS Discord, unofficial hangout and real-time chat |
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#5 | |
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Join Date: Feb 2008
Location: The Athens of America
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
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#6 |
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Join Date: May 2011
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Thanks all. Not so confused now. One general question that came up during my readings and PC making with MA skills.
As I understand it, unless otherwise stated, any skill and/or technique may be attempted at the default level listed. Ensuring that any and all pre-requisites are met as well. Is this correct? |
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#7 | |
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Join Date: Jan 2010
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#8 |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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And this is an important fact to remember. It's not really worth your points to buy more than a few techniques per skill (If you have a Karate of 15, and you buy +1 Elbow Strike, +1 "Punch to the face," +1 Kick, +1 Exotic Hand Strike and +1 Feint, you've spend 5 points on improving 5 techniques +1, when 4 points would have improved the underlying Karate skill by +1, and thus all associated techniques), so most characters will use their chosen techniques at default. And that's ok.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#9 |
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Join Date: Jun 2006
Location: Spain —Europe
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They are, so please keep pointing to them.
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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| Tags |
| help me out here, martial arts, new gm, new guy |
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