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Old 05-27-2011, 11:02 PM   #1
Hohenstadt
 
Join Date: May 2011
Default Magic Channellers In GURPS, Maybe??

Hi all.

This is about a fantasy novel I read years and years and years (you get the idea) ago. The Magic was based on Channellers and Casters. The Casters could not channel any magic directly, had to have another person, a Channeller, to do that for them. They had to be within 10ft (IIRC) and LOS of each other. The Channeller had to be fairly equal to the Caster in ability and vice versa. If one was more powerful could result in excessive power drain (Channeller) or power overload (Caster) with bad results. From collasping because of exhaustion to death.

In GURPS, the Channeller would be the only Mana source available for a Caster. These Channellers could be generic for any Caster or speciallize in one school of magic, like Fire.

My question(s) is would this work in GURPS?

Thanks for any comments.

Make the Channeller or the Caster with the ability to speciallize?

Have a Channeller as a PC or NPC? I'm thinking either way.

Can a Magic User in GURPS have a Mana overload?
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Tags
fantasy, gurps 4e, gurps 4th edition, magic!, mana


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