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#1 |
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Join Date: Dec 2009
Location: Jacksonville FL
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In a modern setting where characters would have contact with people from all over the world; what skill would one use to recognize someone's accent?
What skill would I use to fake an accent? What about a skill to recognize if someone is faking an accent? What about just hiding an accent? Would certain very common accents (British, Chinese etc) get bonuses to be recognized because of how common they are? Conversely would the Yoruba language of Nigeria which has its own accent be much harder to discern from the Ibibio language (and corresponding accent) then say French from German?
__________________
Two things that I learned from Dungeons & Dragons is that I LOVE GURPS and it isn't really a compliment when a gnome tells you your hair smells nice. |
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#2 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Linguistics should cover identification (a skill that has too few uses for its price). Acting, probably, to fake (though once again Linguistics might help too).
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#3 |
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Join Date: Jul 2006
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Need a good dose of an appropriate area knowledge too, if you want to pull a Henry Higgins: "I can place any man within six miles. I can place him within two miles in London. Sometimes within two streets."
A lot of accents are going to be indistinguishable. One could tell that a person speaking english as a second language was Chinese, not that they were Mandarin/Cantonese/Fujian/etc., or Indian not Hindi/Punjabi/Urdu/Bengali/etc. Multiple layers of accents can get weird too. Many people learn english from non-english speakers or thise with strong dialects. |
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#4 | |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Quote:
Jerome K Jerome, Three Men on the Bummel, 1900. |
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#5 |
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Join Date: Oct 2005
Location: Göttingen, Germany
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I would allow buying an accent-perk that enables the character to use the selected accent at will (perfectly).
For a character having that perk I'd give a +4 bonus to recognize that accent or fakes of it by others (enough to negate the default -4 from Area Knowledge for instance). Moreover the character would get a +1 reaction bonus from native speakers of a specific area where that accent is common. Last edited by OldSam; 05-18-2011 at 08:04 PM. |
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#6 |
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Join Date: Aug 2004
Location: Buffalo, NY- the weak live elsewhere!
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Try this:
Let Language skill= IQ modified by comprehension level Imitating a specific accent of a language: a Hard technique based on Mimicry(Speech), modified by the IQ penalty for spoken comprehension of the language, and the relevant Area Knowledge modifiers. Each accent is a separate technique. Spotting a faked accent: Quick contest of the imitating accent roll above vs. the better of the listener's Linguistics (unmodified) or spoken Language skill, with a +2 if the listener has a higher Language skill than the speaker in either the language being spoken, or the language of the accent, with Area knowledge modifiers. e.g. faking English with an Italian accent is harder against someone who actually speaks both Italian and English. Identifying a genuine accent: Linguistics or the spoken Language skill of the accent language. The Henry Higgins bit is pure Linguistics. Note, however, that while Higgins was inspired by real linguists, there were strong social forces maintaining London's unique dialects, and that Pygmalion predates the leveling effect of mass audio media by more than a decade. |
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#7 |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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#8 |
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Join Date: Mar 2006
Location: Silver Spring, MD
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Cultural Familiarity might also help a bit, especially in conjunction with Linguistics. I know that CF is very broad, but it might be worth a +1 bonus in some circumstances.
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#9 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Quote:
I'd might allow Area Knowledge to be used to recognize accents common in a region. I might allow a Mimicry roll to identify a familiar accent. Bill Stoddard |
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