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#1 |
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Join Date: Mar 2010
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#2 | |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Quote:
I say they should make a deep system like Vehicles 3e as the core, and then produce simplifications for themed vehicles, like a book on cars, a book on tanks, and so on.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#3 |
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Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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A combat system which handles the gap between tactical combat and mass combat or allows individual characters to fight on mass combat scales. At the moment, it's really quite difficult to handle squad-level skirmishes or fights involving characters who can mow down dozens of normal soldiers like the more extreme wuxia martial artists and video game protagonists.
However, I suspect that doing something like that may not actually be possible with the GURPS rules-set. Or at least not without re-writing enough of it that it would need to be something to plan for 5th edition. |
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#4 | |
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Join Date: Oct 2004
Location: Washington
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A tall order, true. But GURPS writers have more than proven themselves up to the challenge in the past. And to head off the inevitable riposte: no, I don't think Transhuman Space is the same, and Ultra-Tech 4e, while useful, doesn't go far enough.
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"I am so old now. I used to have so much mercy." --The Doctor |
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#5 |
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Join Date: Apr 2009
Location: Not here
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As soon as we get GURPS Yarmulke Combat styles, I think we'll be pretty well covered.
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#6 |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Isn't that on GURPS Martial Arts, p. 166?
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#7 |
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Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Now that's what I call a beanie baby ...
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“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
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#8 |
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Join Date: Oct 2006
Location: Chagrin Falls
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Lots of cool stuff on here that makes my wish list as well... here's one more to consider:
GURPS Switches, Levers & Dials Descriptions of which optional rules integrate well into which setting types (and why) from the guys who do it well. Treat this like Robins Laws taking a technical look at the GURPS options and helping GMs sort through all the really cool possibilities to focus on implementing the most important parts and getting good games going. In general, I thinkthe 'Generic rules, Specific exapmles' model supports the system very well. In that light, I'd love to see Hawthorne Magic redone to be a specific example of Thaumatology. I'd love to see an expanded treatment of money that lets those switches, levers and dials be manipulated to cover play styles between "Don't worry, your wealth would cover a new car if you needed it" to "Did you deduct the cost of that pack of gum from your cash on hand?" There are others, but I'm sure you get the idea.
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Benundefined Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble. |
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#9 |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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That not covered by GURPS Mysteries?
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#10 |
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Join Date: Nov 2007
Location: Sydney
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Nope
Mysteries is a great book and incredibly popular, but in terms of actual investigations extremely rules light. Not much more than a table on dealing with crime scenes. The interview rules are (briefly) dealth with, but MH2 and (I assumeSocial Engineering shorty) cover(s) more. |
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| Tags |
| gurps, gurps 4e, rules, rules question |
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