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Old 05-17-2011, 11:17 AM   #1
Sunrunners_Fire
 
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Default Re: 4E GURPS Rules left to cover

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Originally Posted by Sarge View Post
And preferably something simple and modular, like Spaceships, rather than something that requires a computer and a degree in mathematics, like Vehicles 3rd Edition.
Give me an updated 3E Vehicles, please. Spaceships is garbage for my purposes.
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Old 05-17-2011, 12:12 PM   #2
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Default Re: 4E GURPS Rules left to cover

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I agree.

And preferably something simple and modular, like Spaceships, rather than something that requires a computer and a degree in mathematics, like Vehicles 3rd Edition.
How modular can you make something that covers everything from bicycles to Death Stars, chariots to jet fighters?

I say they should make a deep system like Vehicles 3e as the core, and then produce simplifications for themed vehicles, like a book on cars, a book on tanks, and so on.
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Old 05-17-2011, 12:32 PM   #3
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Default Re: 4E GURPS Rules left to cover

A combat system which handles the gap between tactical combat and mass combat or allows individual characters to fight on mass combat scales. At the moment, it's really quite difficult to handle squad-level skirmishes or fights involving characters who can mow down dozens of normal soldiers like the more extreme wuxia martial artists and video game protagonists.

However, I suspect that doing something like that may not actually be possible with the GURPS rules-set. Or at least not without re-writing enough of it that it would need to be something to plan for 5th edition.
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Old 05-17-2011, 07:29 PM   #4
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Default Re: 4E GURPS Rules left to cover

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In fact, we could probably use more genre books. A wuxia book would be nice. A space opera book would be pretty welcome too.
I vote again for a 4e treatment of cyberpunk, including detailed looks at postcyberpunk, tech-noir, and similar themes, and the dovetailing of the real world with the various cyberpunk visions.

A tall order, true. But GURPS writers have more than proven themselves up to the challenge in the past.

And to head off the inevitable riposte: no, I don't think Transhuman Space is the same, and Ultra-Tech 4e, while useful, doesn't go far enough.
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Old 05-17-2011, 10:21 PM   #5
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Default Re: 4E GURPS Rules left to cover

As soon as we get GURPS Yarmulke Combat styles, I think we'll be pretty well covered.
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Old 05-17-2011, 10:34 PM   #6
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Default Re: 4E GURPS Rules left to cover

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As soon as we get GURPS Yarmulke Combat styles, I think we'll be pretty well covered.
Isn't that on GURPS Martial Arts, p. 166?
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Old 05-17-2011, 11:31 PM   #7
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Default Re: 4E GURPS Rules left to cover

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As soon as we get GURPS Yarmulke Combat styles, I think we'll be pretty well covered.
Now that's what I call a beanie baby ...
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Old 05-18-2011, 01:41 AM   #8
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Default Re: 4E GURPS Rules left to cover

Lots of cool stuff on here that makes my wish list as well... here's one more to consider:

GURPS Switches, Levers & Dials

Descriptions of which optional rules integrate well into which setting types (and why) from the guys who do it well. Treat this like Robins Laws taking a technical look at the GURPS options and helping GMs sort through all the really cool possibilities to focus on implementing the most important parts and getting good games going.

In general, I thinkthe 'Generic rules, Specific exapmles' model supports the system very well.
In that light, I'd love to see Hawthorne Magic redone to be a specific example of Thaumatology.
I'd love to see an expanded treatment of money that lets those switches, levers and dials be manipulated to cover play styles between "Don't worry, your wealth would cover a new car if you needed it" to "Did you deduct the cost of that pack of gum from your cash on hand?"
There are others, but I'm sure you get the idea.
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Old 05-15-2011, 08:41 AM   #9
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Default Re: 4E GURPS Rules left to cover

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The investigation rules in MH2 could be a little bit more genericised, but I suspect this would be pretty quick/minor to do.
That not covered by GURPS Mysteries?
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Old 05-15-2011, 01:02 PM   #10
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Default Re: 4E GURPS Rules left to cover

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That not covered by GURPS Mysteries?
Nope

Mysteries is a great book and incredibly popular, but in terms of actual investigations extremely rules light. Not much more than a table on dealing with crime scenes.

The interview rules are (briefly) dealth with, but MH2 and (I assumeSocial Engineering shorty) cover(s) more.
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