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Old 05-10-2011, 12:12 AM   #1
jeff_wilson
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Default Re: Cool Advantage Combinations

Quote:
Originally Posted by Sunrunners_Fire View Post
(Basic, pg 64): Jumper: New Worlds
... wouldn't it be cheaper to just take this enhancement instead? [+50] vs [+80] for an unmodified Snatcher?
But Snatcher is neater.
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Old 05-10-2011, 01:48 AM   #2
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Default Re: Cool Advantage Combinations

Quote:
Originally Posted by jeff_wilson View Post
But Snatcher is neater.
It is indeed, and I was planning on taking Snatcher anyway, even if I didn't add Tracking to Jumper (World)
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Old 05-10-2011, 12:12 PM   #3
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Default Re: Cool Advantage Combinations

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Originally Posted by t@nya View Post
It is indeed, and I was planning on taking Snatcher anyway, even if I didn't add Tracking to Jumper (World)
They both work as abilities of a Crossdimensional Power, and would make perfect sense as Alternative Abilities of each other, although you might need Permanent on the Snatcher in order for items to stick around when you switch over to Jumper.
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Old 05-10-2011, 12:52 PM   #4
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Default Re: Cool Advantage Combinations

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Originally Posted by vitruvian View Post
They both work as abilities of a Crossdimensional Power, and would make perfect sense as Alternative Abilities of each other, although you might need Permanent on the Snatcher in order for items to stick around when you switch over to Jumper.
That's true. After thinking about it a bit, daily newspapers seem like a good bet to Snatch. At the very least, you would get clues as to the local language, not to mention current events.
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