Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-03-2011, 08:48 PM   #1
JCurwen3
 
JCurwen3's Avatar
 
Join Date: Dec 2007
Location: Brooklyn, NY
Default Affliction (Attribute Penalty) Cost

I get why penalties to ST and HT are only +5% rather than +10% (reflecting their 10 CP/point cost), because their secondary characteristics aren't affected - you keep HP and FP and all that. Even the lowered DX cost (+10% instead of +20%) makes sense because the penalty to that doesn't affect Basic Speed or Move.

But why is the IQ penalty valued at only +10%? Unless I'm missing something, as far as I can see all of its secondary characteristics are affected - Will, Per, and all skills based on them and IQ. Doesn't it deserve the full +20% pricing?
__________________
-JC
JCurwen3 is offline   Reply With Quote
Old 05-03-2011, 09:08 PM   #2
David Johnston2
 
Join Date: Dec 2007
Default Re: Affliction (Attribute Penalty) Cost

Quote:
Originally Posted by JCurwen3 View Post
I get why penalties to ST and HT are only +5% rather than +10% (reflecting their 10 CP/point cost), because their secondary characteristics aren't affected - you keep HP and FP and all that. Even the lowered DX cost (+10% instead of +20%) makes sense because the penalty to that doesn't affect Basic Speed or Move.

But why is the IQ penalty valued at only +10%? Unless I'm missing something, as far as I can see all of its secondary characteristics are affected - Will, Per, and all skills based on them and IQ. Doesn't it deserve the full +20% pricing?
Why would you expect it to be 20%?
David Johnston2 is offline   Reply With Quote
Old 05-03-2011, 09:43 PM   #3
JCurwen3
 
JCurwen3's Avatar
 
Join Date: Dec 2007
Location: Brooklyn, NY
Default Re: Affliction (Attribute Penalty) Cost

Quote:
Originally Posted by David Johnston2 View Post
Why would you expect it to be 20%?
Based on the pricing of Disadvantage (+1% per point of disadvantage), and with IQ costing 20 CP per IQ point, an IQ-1 is worth [-20].
__________________
-JC
JCurwen3 is offline   Reply With Quote
Old 05-03-2011, 09:56 PM   #4
David Johnston2
 
Join Date: Dec 2007
Default Re: Affliction (Attribute Penalty) Cost

Quote:
Originally Posted by JCurwen3 View Post
Based on the pricing of Disadvantage (+1% per point of disadvantage), and with IQ costing 20 CP per IQ point, an IQ-1 is worth [-20].
No it doesn't work like that. Bear in mind that characteristics have a lot more levels and "points" to go down than any disadvantage, even ones that are totally crippling.
David Johnston2 is offline   Reply With Quote
Old 05-04-2011, 03:53 AM   #5
Sunrunners_Fire
 
Join Date: Mar 2010
Default Re: Affliction (Attribute Penalty) Cost

Quote:
Originally Posted by JCurwen3 View Post
I get why penalties to ST and HT are only +5% rather than +10% (reflecting their 10 CP/point cost), because their secondary characteristics aren't affected - you keep HP and FP and all that. Even the lowered DX cost (+10% instead of +20%) makes sense because the penalty to that doesn't affect Basic Speed or Move.

But why is the IQ penalty valued at only +10%?
Because it is being used as an IQ! Penalty instead of an IQ Penalty, with a free Will Penalty and Perception Penalty tacked on for kicks 'n giggles as far as I can tell.

Quote:
Unless I'm missing something, as far as I can see all of its secondary characteristics are affected - Will, Per, and all skills based on them and IQ. Doesn't it deserve the full +20% pricing?
It does deserve the full +20%, yes. Or you can rule that the Affliction-based IQ Penalty doesn't affect its' secondary characteristics (Will and Perception) so that the behavior is consistent with other Affliction-based Attribute Penalties. Whichever you feel is more appropriate.

Last edited by Sunrunners_Fire; 05-04-2011 at 04:20 AM.
Sunrunners_Fire is offline   Reply With Quote
Old 05-04-2011, 09:28 AM   #6
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: Affliction (Attribute Penalty) Cost

I suspect it's half "same price as DX" and half "But really, how many raw IQ rolls do people usually make in combat ANYWAYS" sort of thing.

IE, it's more "-1 to Per, Will, and IQ based skills" with the -1 to actual IQ being somewhat of a feature. As far as I know, someone penalized down below IQ 6 doesn't loose language skills, doesn't lose their ability to understand symbolic logic, and basically doesn't count get all those magical 0 point features that GURPS tacks on when your IQ is below the magic number.

I'd expand on that and say that for the listed price "you aren't required to roleplay a character with reduced IQ, just suffer the dice penalties".
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 05-04-2011, 10:55 AM   #7
Not another shrubbery
 
Join Date: Aug 2004
Default Re: Affliction (Attribute Penalty) Cost

Quote:
Originally Posted by Sunrunners_Fire
It does deserve the full +20%, yes. Or you can rule that the Affliction-based IQ Penalty doesn't affect its' secondary characteristics (Will and Perception) so that the behavior is consistent with other Affliction-based Attribute Penalties. Whichever you feel is more appropriate.
I've used that latter (no effect on Will or Per) as a house rule. It seems reasonable to keep the cost in line with other Attribute Penalties and take the text in Characters at its face.
Not another shrubbery is offline   Reply With Quote
Old 05-04-2011, 11:31 AM   #8
David Johnston2
 
Join Date: Dec 2007
Default Re: Affliction (Attribute Penalty) Cost

Quote:
Originally Posted by Not another shrubbery View Post
I've used that latter (no effect on Will or Per) as a house rule. It seems reasonable to keep the cost in line with other Attribute Penalties and take the text in Characters at its face.
The problem is, the main reason anyone wants to afflict intelligence is to mess with their Will.
David Johnston2 is offline   Reply With Quote
Old 05-04-2011, 11:48 AM   #9
Sunrunners_Fire
 
Join Date: Mar 2010
Default Re: Affliction (Attribute Penalty) Cost

Quote:
Originally Posted by David Johnston2 View Post
The problem is, the main reason anyone wants to afflict intelligence is to mess with their Will.
Well, if -IQ is +10% per -1, -Will should be -2.5% per -1. If you are treating -IQ as +20% per -1, then -Will should be -5% per -1.
Sunrunners_Fire is offline   Reply With Quote
Old 05-04-2011, 01:22 PM   #10
Kuroshima
MIB
Pyramid Contributor
Mad Spaniard Rules Lawyer
 
Kuroshima's Avatar
 
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
Default Re: Affliction (Attribute Penalty) Cost

Personally, I disagree with the half price cost of attribute penalties for Affliction. In my games, attribute penalties for afflictions (and imbuements) are priced as if they were disadvantages, and they're still awesomely strong. Of course, these reductions affect derived characteristics, and I don't mind on the table recalculation.
__________________
Antoni Ten
MIB3119
My GURPs character sheet
My stuff on e23
Kuroshima is offline   Reply With Quote
Reply

Tags
affliction, attribute penalty, cost


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:30 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.