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#1 |
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Join Date: Dec 2007
Location: Brooklyn, NY
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I get why penalties to ST and HT are only +5% rather than +10% (reflecting their 10 CP/point cost), because their secondary characteristics aren't affected - you keep HP and FP and all that. Even the lowered DX cost (+10% instead of +20%) makes sense because the penalty to that doesn't affect Basic Speed or Move.
But why is the IQ penalty valued at only +10%? Unless I'm missing something, as far as I can see all of its secondary characteristics are affected - Will, Per, and all skills based on them and IQ. Doesn't it deserve the full +20% pricing?
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-JC |
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#2 | |
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Join Date: Dec 2007
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#3 |
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Join Date: Dec 2007
Location: Brooklyn, NY
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Based on the pricing of Disadvantage (+1% per point of disadvantage), and with IQ costing 20 CP per IQ point, an IQ-1 is worth [-20].
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-JC |
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#4 |
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Join Date: Dec 2007
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No it doesn't work like that. Bear in mind that characteristics have a lot more levels and "points" to go down than any disadvantage, even ones that are totally crippling.
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#5 | ||
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Join Date: Mar 2010
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Last edited by Sunrunners_Fire; 05-04-2011 at 04:20 AM. |
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#6 |
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Join Date: Sep 2004
Location: Canada
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I suspect it's half "same price as DX" and half "But really, how many raw IQ rolls do people usually make in combat ANYWAYS" sort of thing.
IE, it's more "-1 to Per, Will, and IQ based skills" with the -1 to actual IQ being somewhat of a feature. As far as I know, someone penalized down below IQ 6 doesn't loose language skills, doesn't lose their ability to understand symbolic logic, and basically doesn't count get all those magical 0 point features that GURPS tacks on when your IQ is below the magic number. I'd expand on that and say that for the listed price "you aren't required to roleplay a character with reduced IQ, just suffer the dice penalties".
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#7 | |
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Join Date: Aug 2004
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#8 |
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Join Date: Dec 2007
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The problem is, the main reason anyone wants to afflict intelligence is to mess with their Will.
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#9 |
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Join Date: Mar 2010
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#10 |
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Personally, I disagree with the half price cost of attribute penalties for Affliction. In my games, attribute penalties for afflictions (and imbuements) are priced as if they were disadvantages, and they're still awesomely strong. Of course, these reductions affect derived characteristics, and I don't mind on the table recalculation.
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| Tags |
| affliction, attribute penalty, cost |
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