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#1 |
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Join Date: Apr 2011
Location: Seoul, Korea
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They cast Everyday Spells at skill level 12... Doesn't they gey TDM and they cast their everyday magic in Effective Skill 12?
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#2 |
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Join Date: Sep 2008
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For what it's worth, magic spells getting TDM should be something decided by the GM. I suspect the authors' intent was that "routine" TDM's wouldn't be something for spells (nor initially for combat skills, which is why we have special mentions and even special rules for such). However, this thread has given plenty of justifications why routine TDM might be appropriate, as well as why it might not be. In the end, it's ultimately up to the GM what sort of "feel" he wants magic to have in his setting, and whether routine TDM's are available can very much influence this.
__________________
Quos deus vult perdere, prius dementat. Latin: Those whom a god wishes to destroy, he first drives mad. |
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#3 | ||
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Quote:
At any rate, even if positive TDMs apply, it's clear that it doesn't reduce energy costs. Quote:
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| Tags |
| job, magic, modifier, skill, spell, task difficulty modifier |
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