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#1 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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If you use the rules for sympathetic magic (Sympathy, Names, Contagion) in Thaumatology, there are plenty of TDMs. But vanilla... no.
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#2 |
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Join Date: Aug 2004
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Citation? I mean, it seems pretty clear that you wouldn't use both the time-related modifiers specific to magic and the TDMs for time on task, but I don't see where other types of TDM are at all incompatible.
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#3 | |
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Join Date: Apr 2011
Location: Seoul, Korea
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Quote:
In comfortable situation my mage is casting in Sympathetic Magic as well as dangerous situation, does my mage gets +4 TDM derivated in Comfortable Situation as well as TDM derivated in Sympathethic Casting? |
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#4 | |
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Join Date: Aug 2004
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Quote:
It looks to me like a lot of things that would normally give negative TDMs to mundane skills, would just cause Distraction checks for spellcasters. |
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#5 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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I think the issue here is do casters get positive TDMs for routine casting, which I think really should depend on whether "routine casting" is even a meaningful phrase in the setting. I personally don't see any problem with allowing them even for ceremonial castings in certain settings.
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#6 | |
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Join Date: Aug 2004
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#7 | |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Quote:
TDMs cut both ways too, you know. Wouldn't attempting to cast a complicated spell while bent backwards over a table and surrounded by swirling bees be harder than casting it upright and in comfortable circumstances?
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#8 |
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Join Date: Dec 2006
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Well it will require a will roll just to start in that circumstance. Though I am not sure if the rules for spellcasting in awkward situations specifically excludes negative TDMS as well.
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#9 |
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Join Date: Jan 2007
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I'm not sure any situation where you can potentially expend FPs can be "mundane" enough to justfy a TDM bonus.
Also, unlike real world skills, there is no basis on which to assign TDMs to spellcasting. What makes spellcasting hard in the way that tough locks make lockpicking hard? We don't know except what the books tell us, like injuries, low mana areas and magic resistances. Regular spellcasting happens in seconds, and in most cases doesn't involve serious consequences if failed. If the situation at hand is truly mundane enough, the mage can just try again. You could argue that backlash poses a real, serious danger, and makes repeat tries risky, but then the situation isn't mundane after all and doesn't warrant the bonus. Last edited by Forr; 04-29-2011 at 04:29 AM. |
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#10 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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| Tags |
| job, magic, modifier, skill, spell, task difficulty modifier |
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