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#1 | |
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Join Date: Nov 2009
Location: Oregon
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I figured I'd repost this here, since the thread I originally posted it in is the e23 forum, and this post is specific to GURPS. I'd love to hear people's feedback on this idea!
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#2 |
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Join Date: May 2008
Location: CA
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I had this same exact concern. I'm curious if David Pulver had a reason to make TS not scale with cost.
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#3 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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An attempt to make fighters useful? ;)
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#4 |
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Join Date: Nov 2009
Location: Oregon
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Hehe, that could be. They still seem to have some use as it is, since they benefit from better Handling and can devote a higher percentage of their systems to combat. But granting an SM+11 Carrier with Heavy Fighters four times the TS of an SM+11 Battleship of the same TL... that seems a bit too useful. There are some settings where this might be appropriate of course; Star Wars and BSG seem obvious examples. In such a campaign I'd probably give a discount to large vessels, to give some justification for why people bother with them.
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#5 | |
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Join Date: Dec 2007
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Quote:
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#6 |
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Banned
Join Date: Oct 2007
Location: Europe
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I haven't bought the #30 Pyramid, but it seems to me there are three classes of ship:
1. Short occupancy ships wth no FTL. These are able to devote many module slots to weapons and defence, and sensors and ECM and so forth, so they should have a high TS for their size. 2. Long occupancy ships with no FTL. Medium TS for their size. 3. Long occupancy ships with FTL. Low TS for their size. |
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| Tags |
| mass combat, spaceships |
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