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#1 |
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Join Date: Mar 2005
Location: Stockholm, Sweden
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The "Subject Weight" modifier on p. 34 of Monster Hunters says: "If the spell will cause a physical change of any sort (including direct damage and healing), see the Ritual Effect Table (p. 35)."
I interpret this as you need to provide Energy for the amount of damage you do and for the size of the target you want to affect. IE the 3d++3 fireball from the example under the Ritual Effet Table would cost more if it should affect a 150 lbs target instead of 75 lib targe. Is this intended? If so, what is the rationale behind this? |
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#2 | |
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Join Date: Nov 2007
Location: Sydney
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Quote:
A fireball is not direct damge. you cast it and then throw it. |
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#3 |
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Join Date: Mar 2005
Location: Stockholm, Sweden
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True. But if you want to do direct damage on a suject, say internal combustion, you have to pay for weight?
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#4 |
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MIB
Join Date: Oct 2005
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I don't see why you'd need to pay for weight. Because if the target is very heavy, it should have a lot of HP, so the scaling method is pretty natural - just go for more raw damage.
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#5 |
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Join Date: May 2008
Location: CA
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I'm guessing it's so you can't easily do high damage to tanks, buildings, or any other large target. You may not be able to do lots of damage in one hit, but if you cast over and over again you could probably destroy a high-rise pretty easily if you didn't need to pay for its weight.
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#6 |
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Join Date: Sep 2004
Location: Canada
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Never mind tanks, it's so omnicidal evil witches don't melt the planet with a "simple" ritual (or ten, or three years of one or two simple rituals a day, weekends and holidays off... principle is still sound).
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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| Tags |
| monster hunters, ritual path magic |
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