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Never Been Pretty
Join Date: Jan 2005
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When I model the Force in GURPS, there are two concepts that are of utmost importance. 1. You should be able to use the Force by default. 2. Using the Force should not cost FP.
Previously I used a hybrid system of Ritual Magic and a Force gauge similar to the one in the Jedi Knight games and similar to what I've heard Threshold-Limited Magic looks like. But describing each of the techniques and determining their default penalty was not always easy. When I read RPK’s GURPS Powers: Divine Favor, I knew I had found exactly what I needed to model the Force the way I wanted. It might cost a little more CP, but it was so much simpler to design. How do you model the Force in your GURPS Star Wars games? |
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| the force |
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