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#1 |
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Join Date: Aug 2004
Location: Austin, TX
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I'm trying to figure out how an anti-aging spell would work for RPM. Specifically, when do you have to use multiple effects?
A spell to prevent aging could be treated as:
The ghost-banishing example on p 34 seems to imply that you only need 1 path that applies to the target, but I'm not sure if that's entirely applicable since you're destroying the connection and the ghost is withering, just like destroying the rope that summon is hanging from with Path of Matter will likely cause them to die from gravity, and the caster doesn't have to invoke Path of Matter or Path of Energy for that. Any thoughts? |
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#2 |
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Join Date: May 2008
Location: CA
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I'd go with both a Crossroads and a Body effect, and at least one of them, possibly both, should be Greater. De-aging magic is generally really difficult, so I don't think a Greater Crossroads + Greater Body effect would be stretching anything. And no, you don't need a Body effect to damage someone with lightning.
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#3 | |
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MIB
Join Date: Oct 2005
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Quote:
As for an anti-aging ritual, I'd go with a Greater Transform Crossroads (significantly alter the passage of time for the subject) and Greater Transform Body (significantly alter the natural processes of the body). Halting aging should be one of the hardest things to do with magic, so two Greater Transform effects are perfectly fine, even though it could be argued that lower-tier effects could be used. |
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#4 |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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When in doubt, go with Greater. As a rule, it should be obvious when a Lesser effect is called for; if it isn't obvious, you're probably dealing with Greater. And a person ceasing to age? Not very believable or natural.
Now, I can see some players arguing, "What if the ritual is only for a month? Not aging for a month is hardly unbelievable -- no one could even tell." While that's right, it's also a little disingenuous, because you know anyone who casts such a ritual is going to go back and inexpensively prolong the duration (Post-Casting, p. 37) on a regular basis. I mean, that's how these spells work, whether you cast one for a month or for a century; you work a crazy-powerful ritual once, then keep it alive with much easier "refresher castings" in the future. So "believability based on casting duration" is a bit of a red herring. (Not that anyone here was arguing the above -- just figured I'd address that one ahead of time.)
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#5 |
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Join Date: Aug 2004
Location: Austin, TX
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Thanks, Rev. That answers the Greater/Lesser question, and provides a very useful guideline for duration based castings.
It doesn't really address the Time vs Body vs Time & Body question. Especially since it's a Greater effect by default, I can easily see a player say its just a Greater Body Restore effect to heal the damage caused by aging (or at worst an Alter effect). Alternately, a Greater Time effect specifically targets beings, so why do I need another Body path element? |
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#6 |
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Join Date: Oct 2010
Location: earth....I think.
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restore states to heal or undo a transformation. you can't heal aging, you can undo it but its not a transformation. now transform says to significantly alter subject, so thats what you would need to use to change the age of someone.
how about greater transform crossroads + greater transform body, and use duration to determine how much aging is reversed. so: (8 + 8 + 11(for 1 month of unaging)) * 5 = 135 for turning a 60yo into a 20yo: (8 + 8 + 61) * 5 = 385 OR greater transform body giving them the unaging advantage for 1 month (or 40yrs): (8 + 15 + 11) * 3 = 102 (8 + 15 + 61) * 3 = 252 you can use both! turn a 60yo into a 20yo and make it so that they don't age for 40 years: ((8 + 8 + 61) + (8 + 15 + 61) * 7 = 1127! Last edited by zoncxs; 04-14-2011 at 08:58 PM. |
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#7 | |
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MIB
Join Date: Oct 2005
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Quote:
Yes, it's perfectly believable not to age for a month once per year hehee. |
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| Tags |
| monster hunters, ritual path magic |
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