Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-11-2011, 11:16 AM   #1
Not another shrubbery
 
Join Date: Aug 2004
Default Mindsword ability (for Psionic Powers)

Going through Psionic Powers, I noticed that Rev did not bring across one of my old favorite skills from 3E Psionics, Mindsword. He mimics aspects of it with the Astral Sword ability, but I liked the Telepathy-based attack, mainly for nostalgia reasons (Southern Knights *g*). This won't necessarily fit into any psionics campaign... in particular, it doesn't really make much sense if you're allowing Mental Stab. It's mostly just something I wanted to do :)

Mindsword
13 points for Level 1, plus
10 points for each additional level

Skill: Mindsword (DX/Hard); defaults to DX-6, or Force Sword-2

You can create a visible blade of concentrated mental energy. This resembles a Force Sword or an Astral Sword, but does not have the variable appearance particular to the astral-powered weapon. Damage is unrelated to your ST. The sword does 1d-3 fat damage, plus your Mindsword level, and has Reach C, 1. It can parry attacks from other Mindswords or Astral Swords normally, and is unbreakable.

It can be called into existence quickly, and dismissed instantly at any time, but should the owner wish to keep it active for an extended period, he must make a maintenance roll against Mindsword every minute. Due to its quasi-mental nature, it completely ignores normal armor and shields, and cannot parry, nor be parried by, normal weapons. This nature also makes Mind Shields and Psionic Shields effective defenses against it, either Shield type providing DR equal to half their level.

Statistics: Fatigue Attack 1d-2 (Cosmic:Irresistible, +300% (Mind Shield and Psionic Shield give DR equal to half their level, -50%); Melee Attack, C, 1, -20%; Nuisance Effect, Requires maintenance roll every minute, -0%; Telepathy, -10%) [13] Further levels add +1 damage [10]


The limitation following the Cosmic is just a guess, but the value feels about right. Mindsword should probably have a technique, maybe something like Astral Sword's Penetrating Blow. That would give users more of a fighting chance against defenders with Mind or Psionic Shields, which should be common in most Psionic Powers games.
Not another shrubbery is offline   Reply With Quote
 

Tags
psionic powers


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:52 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.