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#1 |
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Join Date: Aug 2004
Location: Danville, VA USA
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I am reading through this magic system and I think it's really cool but I am having some difficulty deciding on how to construct effects. For example: how would you make an invisibility ritual? a permanent effect? What about if the setting has more blatant magic as the norm?
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#2 |
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Join Date: Oct 2010
Location: earth....I think.
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the invisibility part can be done in different ways. either path of energy (bending the light so they can't see you and/or sound so they can't hear you too) or even use path of mind so people cannot see you or path of spirits so demons and such cannot see you.
greater control energy so light can bend around you. add area effect so you can encompass more people. im guessing for a permanent effect you can use a curse which would be conditional rituals. so greater control energy + lesser control magic can make someone invisible till a condition is met. that can even be a quest in it self! turn someone invisible till they give you 1 millions dollars hehehe.... if the setting has more blatant magic then you can rule that the greater effects (multiplying the cost) does not exist. Last edited by zoncxs; 04-10-2011 at 05:17 PM. |
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#3 |
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Join Date: Jan 2010
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I'd say that's too much. It removes any difference between things that are really complex and things that aren't. Reducing the multiplier or increasing the amount of energy you get from Magery seems like a better way to increase the power of magic.
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#4 |
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Join Date: Oct 2010
Location: earth....I think.
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that is better :) after i wrote it i thought about it making no sense lol
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#5 |
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Join Date: Aug 2004
Location: Danville, VA USA
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For "blatant" settings perhaps the thing to do would be leave the rules as is but redefine what lesser and greater effects are in that particular setting. That is "define the laws of magic" for that world.
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#6 | ||||
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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| Tags |
| magic, monster hunters, ritual path magic |
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