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Old 04-08-2011, 09:31 PM   #1
Irioth
 
Join Date: Oct 2005
Default Psionic 4E material

I wish to make a list of all 4E Psionic material, especially as it concerns the crunchy stuff. As far as I know, there is

1) GURPS Psionic Powers
2) GURPS Psionic Campaigns
3) GURPS Psis
4) Pyramid 3/20 (expanded Teleportation)
5) Pyramid 3/29 (psionics-themed issue, including expanded Psychokinesis)
6) Pyramid 3/12 (psi-powered imbuements)
7) An upcoming sourcebook on psionic gear
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Old 04-08-2011, 09:33 PM   #2
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Default Re: Psionic 4E material

Quote:
Originally Posted by Irioth View Post
I wish to make a list of all 4E Psionic material, especially as it concerns the crunchy stuff. As far as I know, there is

1) GURPS Psionic Powers
2) GURPS Psionic Campaigns
3) GURPS Psis
4) Pyramid 3/20 (expanded Teleportation)
5) Pyramid 3/29 (psionics-themed issue, including expanded Psychokinesis)
6) Pyramid 3/12 (psi-powered imbuements)
7) An upcoming sourcebook on psionic gear
MH1 has a slightly different Psionics system (basically just normal powers, no skills), and DF Psis is apparently on its way, too.
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Old 04-09-2011, 10:26 AM   #3
Irioth
 
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Default Re: Psionic 4E material

Quote:
Originally Posted by Langy View Post
MH1 has a slightly different Psionics system (basically just normal powers, no skills), and DF Psis is apparently on its way, too.
Very interesting. To downplay the reliance of the Psionic system on skills is certainly something I would greatly welcome. I guess MH1 just earned a buyer.
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Old 04-09-2011, 10:39 AM   #4
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Default Re: Psionic 4E material

Quote:
Originally Posted by Irioth View Post
Very interesting. To downplay the reliance of the Psionic system on skills is certainly something I would greatly welcome. I guess MH1 just earned a buyer.
You know, the psionic advantages in Psionic Powers will work fine even without the skills attached. They just become a little easier to use and a little less flexible.
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Old 04-09-2011, 02:16 PM   #5
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Default Re: Psionic 4E material

Quote:
Originally Posted by Irioth View Post
I wish to make a list of all 4E Psionic material, especially as it concerns the crunchy stuff. As far as I know, there is

1) GURPS Psionic Powers
2) GURPS Psionic Campaigns
3) GURPS Psis
4) Pyramid 3/20 (expanded Teleportation)
5) Pyramid 3/29 (psionics-themed issue, including expanded Psychokinesis)
6) Pyramid 3/12 (psi-powered imbuements)
7) An upcoming sourcebook on psionic gear
8) GURPS Dungeon Fantasy 14: Psi
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Old 04-09-2011, 07:29 PM   #6
PK
 
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Default Re: Psionic 4E material

Quote:
Originally Posted by Irioth View Post
Very interesting. To downplay the reliance of the Psionic system on skills is certainly something I would greatly welcome. I guess MH1 just earned a buyer.
Quote:
Originally Posted by vierasmarius View Post
You know, the psionic advantages in Psionic Powers will work fine even without the skills attached. They just become a little easier to use and a little less flexible.
Let me just "me too" this. Every single ability in Chapter 3 of Psionic Powers was designed to work without the "psi skills and techniques" framework from Chapter 1. Just ignore the techniques, and whenever you see "skill roll" just mentally replace it with "attribute + Talent roll." Bam! No more psi skills.
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Old 04-14-2011, 01:35 PM   #7
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Default Re: Psionic 4E material

Oh, it's worth noting that the Psionic Powers Designer's Notes appear in Pyramid #3/09, Space Opera. This article includes lots of behind-the-scenes info on the book and a few minor bits of crunch that were cut -- and the bulk of the article is a new sample psionic-transhuman-space-opera campaign setting, Agents of PSION.
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Old 04-14-2011, 09:31 PM   #8
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Default Re: Psionic 4E material

Quote:
Originally Posted by Rev. Pee Kitty View Post
Oh, it's worth noting that the Psionic Powers Designer's Notes appear in Pyramid #3/09, Space Opera. This article includes lots of behind-the-scenes info on the book and a few minor bits of crunch that were cut -- and the bulk of the article is a new sample psionic-transhuman-space-opera campaign setting, Agents of PSION.
I highly recommend reading it, it's an awesome article.

And, as a power-building toolbox nut, I love the official write up and inclusion of Limited By Margin. I believe this is the first time it's been written out in an official capacity, even though it's been mentioned and spelled out on these forums before, and is the "grit under the hood" for some higher-level rules.

The box with the info about Power Techniques and how some of them use Powers at Default was also pretty cool.
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Old 04-15-2011, 02:00 PM   #9
PK
 
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Default Re: Psionic 4E material

Quote:
Originally Posted by JCurwen3 View Post
I highly recommend reading it, it's an awesome article.
Thanks!

Quote:
And, as a power-building toolbox nut, I love the official write up and inclusion of Limited By Margin. I believe this is the first time it's been written out in an official capacity, even though it's been mentioned and spelled out on these forums before, and is the "grit under the hood" for some higher-level rules.
Yeah, it's a useful, balanced limitation -- but it's so freakin' complicated that I doubt it'll ever see "mainstream" publication. I see it as being major FAQ-bait. :)

Quote:
The box with the info about Power Techniques and how some of them use Powers at Default was also pretty cool.
I'm glad I had a chance to explain that one. I still stand by the decision not to spell this out in Psionic Powers -- a book that was supposed to be newbie-friendly -- but it needed to be said and explained somewhere.
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Old 04-22-2011, 01:09 PM   #10
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Default Re: Psionic 4E material

I was catching up on some e23 purchases last week and went to add Psi Tech to my shopping cart, but alas and to my chagrin, it's not out yet.

Funny, I coulda sworn I'd read about it months ago. Someone must've been testing their Thought Projector...

But, um, yeah, that one can go on the list too, eventually.
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