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Old 04-09-2011, 02:33 PM   #1
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Abilities that Cost ST, HT, IQ, DX, Will, etc.

Quote:
Originally Posted by Figleaf23 View Post
There's a possible problem with this, I think. Are spent character points really fully fungible?
If you could pick, at the time you used a power, which character points it came off of, that would certainly have a different value.
Quote:
Originally Posted by Figleaf23 View Post
I'm not sure that the consequences of being at ST8 down from ST12 are as significant as the consequences of being at FP3 down from FP12.
FP3: your move and dodge are halved (-2 and -4 for a typical character). Your ST is halved, but ST-based numbers, including BL and Swing, are unaffected.
ST8: your BL drops from 29 to 13, increasing Light encumbrance to Medium or Heavy (-1 or -2 to both Move and Dodge, and to any abilities adjusted by BL). Your Swing damage is reduced by 4, your Thrust damage is reduced by 2.

Looks pretty comparable, TBH.
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Old 04-09-2011, 04:10 PM   #2
jeff_wilson
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Join Date: Aug 2004
Location: Dallas, Texas
Default Re: Abilities that Cost ST, HT, IQ, DX, Will, etc.

Quote:
Originally Posted by Figleaf23 View Post
There's a possible problem with this, I think. Are spent character points really fully fungible?

Example:

A character has HT12, FP12, ST12 and HP12.

If she spends 9 FP she incurs specific penalties. This is would correspond to 27 CP.

If you translate the 27 CP to an ST! penalty you get 27/8 for a four point penalty to ST = ST8.

I'm not sure that the consequences of being at ST8 down from ST12 are as significant as the consequences of being at FP3 down from FP12.
If they had spent those 27 points on Extra FP instead of ST!, the effects of being at FP12 down from FP 21 would be less still, but the CP costs of the abilities that cost FP per use would be the same, making the fungibility of spent CP irrelevant to the value of costs-FP-per-use abilities, and by analogy irrelevant to costs-attribute-per-use abilities.
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