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#1 |
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Join Date: Jan 2011
Location: Zagreb, Croatia
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I guess I'll go with the variant Staff spell. Instead of 30 energy points, I'll go with 60 energy points for enchants on weapons that are made of unliving material.
If I'm right, the enchant would cost cca $1950 if cast by an enchanter. Thanks for the quick replies! MZ |
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#2 |
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Join Date: Dec 2007
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The idea behind magic staves having to be made of once-living things is associated with magic being The Force, an energy field generated by all life. So if you made a sword out of magically hardened wood, bone or even hair...
Then again magic also interacts with crystalline substances... Or how about a sword created by using the intended user's own blood instead of water... |
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#3 |
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Join Date: Sep 2007
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If the player's notion is to charge up his sword to cast spells when he hits people with it, you might be interested in Imbuements.
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#4 | |
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Join Date: Nov 2005
Location: Midwest, USA
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Quote:
I once ran a side quest using the rules for inventing new spells (and spell variants) from Magic/Basic Set pages M14-15, B473-474. The rules lay out the process step-by-step.
__________________
. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman |
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#5 |
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Join Date: Apr 2011
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Is he trying to gain a mechanical advantage? If so throw a talent worth a few points that lets him do it. If not then just let him do it. It's really a flavor specific thing so I wouldn't worry too much.
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#6 |
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Join Date: Jan 2011
Location: Zagreb, Croatia
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It's only a matter of being able to cast Melee spells via weapon. And that's it.
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#7 | |
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Join Date: Feb 2008
Location: The Athens of America
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Quote:
I was playing a Priest (Clerical Magic) in 1e/3e (later updated to 4e) of the War God. My Broadsword was able to funtion as a Staff for spell purposes...of course because of the nature of the relgion part of the reason why was (after long discussion with the GM) we agreed that IT had a Soul. As a sometime GM I would probably allow it but would require the PC Mage to Research a Variant Staff Spell (using the Rules), put a point into the Variant Spell and charge more to Enchant it (40-60 energy would be my guesstimate). Not sure that I would require special Matierals tho...(ninja'd by two min...got to tell less stories)
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#8 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Quote:
In any case I wouldn't charge more than a point for it through either a variant spell or a perk. Ghostdancer
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| Tags |
| enchant, melee spells, staff, weapon, wizard's reach |
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