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#1 | |
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Join Date: Aug 2007
Location: Rochester, MN
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#2 | |
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Join Date: Aug 2007
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The spell has a "ST" but that only determines _what_ it can Pull towards its' center of effect and not hos _fast_ it does it. No matter how strong a Pulll Spell is though, it never Pulls any faster. The Move imposed is always 1 yard/second.
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Fred Brackin |
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#3 | |
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Join Date: Aug 2004
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The spell pulls ALL objects. Now for the bad news... It has been stated, that if you toss a magical missile into a no mana zone, the missile itself remains in existence despite the loss of mana. That in turn, implies that the missile itself, while formed as a result of magic, remains a physical object. The analogy would be that of using the spell "Create Ice" with a duration of instant (ie the ice remains in existance even after the spell ends, and even if the ice were to enter into a no mana zone). Not to be mean, but were I the GM (hmmm, come to think of it, I am the GM for my group <g>) I would rule the same way your GM did. ;) Now, if you were talking about fireballs, then I'd be more inclined towards allowing a little more lee-way here, simply because the fireball concept is nebulous at best. ;) |
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| Tags |
| gurps, magic, problem, pull, spell |
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