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#41 | |
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Join Date: Dec 2007
Location: Brooklyn, NY
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So a rewrite, with more useful levelling: Age Person:I put everything relative to minutes because that's the default duration of Affliction. I think it looks balanced, and relatively RAW. After level 6 it becomes fairly easy to calculate years aged or rejuvenated, just multiply by 10. Taking a couple of attacks from someone with Age Person 7 would quickly get you into aging attribute loss HT checks land. Maybe to make it more true to how powers like this often work in fiction, add a follow-up effect like pain or stunning or another irritant which would up the base price a bit, but it's not necessary. Thoughts? I like this power.
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-JC |
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#42 | |
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Join Date: Dec 2007
Location: Brooklyn, NY
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Well said. Indeed, Leech (Steal Youth) is really an Enemies disadvantage mass-production factory - anyone you do this to and leave alive will come after you to try to murder you or have you killed, especially if they suspect that doing so will restore their youth, but often revenge will motivate them enough. So it's not just regular Enemies, but Enemies that aren't trying to impede you or give you a hard time or screw you over, but actually end your life. That's yet another reason it's overpriced, because it can't be used significantly without either murdering your victims (which brings its own set of legal and social problems) or creating Enemies that want you dead. Only if you use it to take maybe a few months at a time per person, always from different people, so nobody gets wise, will you avoid that. And then what you've really got is a way overpriced Unaging with a nuisance dependency.
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-JC |
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#43 | |
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Join Date: Dec 2007
Location: Brooklyn, NY
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As far as Leech (Steal Youth) being 5 orders of magnitude faster, working in seconds rather than minutes, that could be fixed with appropriate modifiers too (making my build more expensive).
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-JC |
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#44 | |
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Join Date: Aug 2004
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A couple of other issues with the original write-up that occurred to me: Affliction is not continuous by default, i.e., you don't get a free attack just by touching your target. I think you need Aura to get the effect you want. I'm not sure that the effect should add on inherently, although it might, based on the way Steal Youth normally works. It would be kind of interesting if this build bypassed the normal need for Cumulative. That might be worth checking with Kromm to be certain of. I suddenly remember another proposal for an age control affliction, and the model that made the most sense then was an AF attack with traits in the change form that simulate age. Last edited by Not another shrubbery; 03-29-2011 at 07:10 PM. |
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#45 | ||||
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Join Date: Dec 2007
Location: Brooklyn, NY
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I've heard that one too. And I don't like it, because it only simulates age. You can make someone look older. You can give them a few attribute penalties to make them feel older. But their biological age won't be older. They'll still be as far away from their next aging threshold - when they have to start to make HT rolls to avoid decline - as they were before. If I do this to a 25 year old, I can make him seem and feel 70 for all intents and purposes, but he'll still be a 25 year old who will appear to stay 70 and unaging for at least another 25 years (when he hits 50, the first aging threshold). It's just not the same. If I was playing a character, I'd much prefer to be made to look and feel very old (which also might be easier to get healed or fixed) than to have lost years off of my lifespan. I'm sure if most characters could talk to their players, they'd say the same thing. And there is a big difference when it comes to reversing the effects. Someone with Healing that can Heal Afflictions could heal the Affliction of Attribute Penalties and cosmetic appearance change. But, if my assumption that the aging (or rejuvenation) is an effect of the ability (much like a different location is an effect of Warp), then the same Affliction Healer will be powerless to restore you to your real age if it's been altered up or down by the above power, just like he can't heal someone that once had Affliction (Warp) done on them so that they magically return to the place from where they were teleported.
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#46 |
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Join Date: Dec 2007
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No if it's an alternate form he really will be that old.
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#47 |
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Join Date: Feb 2005
Location: Berkeley, CA
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#48 | |
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Join Date: Dec 2007
Location: Brooklyn, NY
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One thing to note is that that can be healed by someone who can heal afflictions. I don't think the same applies to aging from my power build. Also, could you use Affliction (Alternate Form) to make a person an arbitrary age (younger or older) chosen on the fly? And would it look like they just transformed into an old person, or would they appear to grow older as part of the transformation (I guess this part could be considered a valueless special effect)? How much would a build using Affliction and Alternate Form with Extended Duration, Permanent, +150% cost?
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#49 |
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Join Date: Dec 2007
Location: Brooklyn, NY
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If you didn't give them that Short Lifespan with Extended Duration, Permanent, it wouldn't end up hurting them much. And if you did, then the game effect won't be the same - you'll be not only making them older but giving them a degenerative accelerated aging disorder. And that's not bad, but it doesn't model the effect of aging someone a certain amount and then stopping and leaving them older but otherwise normal.
And this is only for aging a person. Only Unaging with Age Control and Alternate Form (at least so it seems) can make a person younger, the other side of age control. The only other alternative to making a person younger is to Afflict them with Leech (Steal Youth) and then tell them to start hugging people whilst activating their power, and watch the years slowly fade away, if they can live with themselves and it doesn't violate some Code of Honor or something.
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#50 | |||
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Join Date: Aug 2004
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| Tags |
| extended life, leech, pricing, steal youth, unaging |
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