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#21 | |
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Join Date: Aug 2004
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#22 | |
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Join Date: Dec 2007
Location: Brooklyn, NY
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And it doesn't cut it for me. First, people would have to be able to know your ability worked that way (whether killing you would help them at all, other than to feel vindicated). Unless it was part of a well-documented (in the campaign world) race's abilities (and even it is was, there are always more powerful exceptions in every race), how could anyone know that you dying would restore their youth (since you haven't died yet, being currently alive and all... barring resurrection methods). Second, it assumes revenge won't be a big enough incentive (have you met other humans?). Third, the way the ability works (slowly except at ridiculous costs - a month per second per level for 75 points for level 1 + 12 points/additional level), if you can make contact to steal their youth in any noticeable amount, they'll probably need to be prone or unconscious or something, and so you can probably age them to death instead of leaving an angry survivor. And fourth, it's another +150%!!! I could maybe get behind the idea of the benefit if it was only maybe +20% or something, but +150% is huge! Are you saying you disagree with that?
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-JC |
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#23 | |
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Join Date: Mar 2010
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#24 | |
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Join Date: Dec 2007
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And yes, Leech W/Steal Youth is expensive and worthless in combat. If you want combat aging, leech characteristics and maybe appearance or Afflict them to the same age. I'm good with Steal Youth being worthless in combat because it's a monstrous power for monstrous characters. |
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#25 | |
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Join Date: Dec 2007
Location: Brooklyn, NY
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If this was supposed to be an ability "only for NPCs", then it could have been listed among things like the "Absolutes" (like invulnerability, stopping time but still being able to manipulate things, etc.) that the system intentionally won't handle because they're unbalanced. Besides, I argue your point about its effectiveness used against player's characters. Is it effective? Unless you're attacked by multiple Leeches or attacked when paralyzed or by one when asleep, it won't often produce any negative game effects. The cost of draining a year per second is 207 points (75 + (12 x 11)). Assuming a character in their late 20s to late 30s, it could take 20-30 seconds of uninterrupted contact to get them to their first aging threshold when they still (based on their HT score and a bit of luck) might not gain in-game penalties. The only thing that can be said to harm PCs would be the loss of the character concept of playing a younger person vs an older one. Which would bother me if I was playing that character, but technically isn't a disadvantage, game mechanically (or else it would have been listed with negative point values to be 40 as opposed to 30). And it certainly isn't very useful to the PCs opponents.
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-JC |
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#26 | |
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Join Date: Dec 2007
Location: Brooklyn, NY
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As far as your comment about people getting free points for playing older characters, there are solutions to that - restrictions on what percentage of your points you can spend on physical attributes and abilities. Although a guy in his 40s (less than a decade from his first age threshold) will often be more skilled, have higher wealth, maybe improved social status, or a reputation built up over the years. If his life was spent "in the trenches", as it were, he might be a more deadly warrior too. Remember, even if they put those "free points" into DX or IQ, in a few years time they'll start to run the risk of losing them - FOR "FREE" (failed aging rolls just reduce your point total and your attributes, they don't give you anything back for the losses). Or, the rules could suggest negative point values, but not applicable at character creation, only gained through in-game aging (natural or otherwise). Sort of like how the "time spent" rules let you turn time spent training or studying into points slowly over time - it could be an after-character-creation effect, which makes the most sense and is the simplest way to handle it. But because no values are listed, not even suggestions, your suggestion to "Afflict them to the same age" isn't possible, because what would that cost? And, playing devil's advocate, what would be monstrous about a character that maybe also had Short Lifespan 3 or 4 that stole a few months here and there from unsuspecting people (you can do this with a hug) to stay alive and not rapidly decline due to age? Are you saying you would just let yourself grow increasingly debilitated in that condition until you died? At no point would you think "if I only take a few months max per person, who would know or miss it"? Or stick to targeting "bad" people (killers, rapists, that sort of thing, not petty criminals). I know I would do it. I think most people would, and if they deny it, well, that's probably more a lack of self-awareness and/or honesty on their part. It's a worthwhile character concept. And it'd be grossly overpriced compared to just getting Unaging and being done with it if all you wanted was to be safe from aging.
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-JC |
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#27 | |||
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Join Date: Mar 2010
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Besides, combat effectiveness isn't the only guideline for trait pricing. Leech (Steal Youth) is priced the same as Leech (Steal DX) and Leech (Steal IQ). The difference in effects between (Steal Youth) and (Steal DX)/(Steal IQ) are so extreme that "priced according to its' effects on the player characters" is a reasonable explanation, as I can think of no reason for the price. Can you think of another explanation that fits the facts we have available to us? |
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#28 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Steal IQ/DX/ST/HT doesn't do what it's named either. It reduces an attribute and grants you FP/HP. Seems like a hassle for what it does for the price given.
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#29 |
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Join Date: Mar 2010
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If you wish Leech to increase your traits, buy the traits you want with (Trigger, Leeched HP, -30%). Or Neutralize with Power Theft (if the GM allows "Natural Biology", or whatever you want to call it, as an affectable non-power source per the textbox).
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#30 |
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Join Date: Dec 2007
Location: Brooklyn, NY
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I think one or both of those could work. I'll try to give them a spin later and see how they fair as options.
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-JC |
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| Tags |
| extended life, leech, pricing, steal youth, unaging |
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