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Old 03-24-2011, 07:12 PM   #1
Kromm
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Default Pyramid #3/29: Psionics

Pyramid #3/29: Psionics is now available on e23. Let's hope we read your mind . . . You get a psi-friendly campaign frame from David Pulver; expanded Psychokinesis rules that add new abilities, skills, techniques, and perks in the style of GURPS Psionic Powers (and packages in the spirit of GURPS Psis); a handy game aid for randomly assigning psi capabilities, complete with several more new psi packages; some crunchy psionic familiars and artifacts; an exploration of the effects of psi on law and justice; a bonus Rev. Pee Kitty article on optional rules for coping with psionic critical failures; and all the regular features. Even better, this issue sees David Pulver's Eidetic Memory column debut as a one of those regular features! In his first installment, he offers notes on using magic as psi.
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Old 03-24-2011, 07:16 PM   #2
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Default Re: Pyramid #3/29: Psionics

I had been dreaming up ways to change the standard magic system to represent power sources other than magic (Chi, Psi, etc.) I'm glad to see a great like Mr. Pulver also thought the same thing and then worked on it. I'll have to pick this one up.
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Old 03-24-2011, 09:45 PM   #3
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Default Re: Pyramid #3/29: Psionics

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Originally Posted by tg_ambro View Post
I had been dreaming up ways to change the standard magic system to represent power sources other than magic (Chi, Psi, etc.) I'm glad to see a great like Mr. Pulver also thought the same thing and then worked on it. I'll have to pick this one up.
Thought it was very well done, although of course the energy/weight for Apportation doesn't allow for the higher levels of TK too well. Maybe with a big enough Energy Reserve...
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Old 03-25-2011, 11:31 AM   #4
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Default Re: Pyramid #3/29: Psionics

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Originally Posted by vitruvian
Thought it was very well done, although of course the energy/weight for Apportation doesn't allow for the higher levels of TK too well. Maybe with a big enough Energy Reserve...
A high skill will help, but ER looks like the way to move really massive targets. You can always put some flavor mods on it... maybe a OCO or even OSO, maybe Emergencies Only.
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