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Old 03-03-2011, 02:40 PM   #1
Bruno
 
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Default ER: Special Recharge based on actions/conditions, not abilities

Normally ER: Special Recharge doesn't recharge on its own - instead you use an ability that would let you recover FP to refill the ER instead (Leech, Absorbtion, etc).

What about a Special Recharge based on either his own actions, or on external conditions that aren't on a schedule?

An "unholy warrior" who recharges one point of ER to power his Unholy abilities every time he kills someone ("people" only). Or every time he slays someone in combat. Or every time he slays someone during the new moon.

A priest/devotee of a "love god" who recharges one point of ER for the first kiss he receives in a day? So potentially one per day, but only if he can get someone to kiss him. Or the first kiss from any one person, so he could get more than one ER point per day, if he's popular enough :) Obviously that second version would be a much smaller discount.

Obviously total level of ER still is a cap on how much can be gained, even if the Love Priest is Very Hansom and Charismatic, and runs a kissing booth at the county fair.

Some recharge systems would be far better than the default. The Unholy Warrior who recovers 1 ER whenever he kills anything, even a fly, or the Love Priest who recovers 1 ER for every kiss he gets (or a Priest of Cute Overload who gets to count licks by happy puppies).

In that last case the Love Priest and Cute Overload Priest are probably easier to write up with Instant Regeneration (Only while successfully making out) and Instant Regeneration (Only When Playing With Cute Animals), but you get my gist.
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Old 03-03-2011, 03:08 PM   #2
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Default Re: ER: Special Recharge based on actions/conditions, not abilities

I'm posting because after wracking my brains, the only solution I can think of involves Very Fast Regeneration (ER only) with a Trigger based on the conditions, and Reduced Duration (from Psionic Powers) to get it down to lasting one second.

Although you could use lower levels of Regeneration and note that there's a minimum "cooldown" before earning your next ER point.
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Old 03-03-2011, 04:11 PM   #3
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Default Re: ER: Special Recharge based on actions/conditions, not abilities

The limited regeneration was the first option I came up with as well- however for the abilities that require violence <like your dark knight who recovers 1 FP/kill> you could give a limited form of leech with reflexive. (instead of reflexive possibly put the +20% link on it and say 'it attaches to any other attack')

For something more benign like 'first kiss' you could get an affliction that grants the advantage 'healing; fatigue only; reduced FP cost; only on granter limited 1 points' to the 'victim'
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Old 03-03-2011, 06:29 PM   #4
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Default Re: ER: Special Recharge based on actions/conditions, not abilities

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Originally Posted by Bruno View Post
I'm posting because after wracking my brains, the only solution I can think of involves Very Fast Regeneration (ER only) with a Trigger based on the conditions, and Reduced Duration (from Psionic Powers) to get it down to lasting one second.
That is probably how I would model it, though have you thought on using Vampiric Weapon modeled to affect ER only from Imbuements?
Obviously, that would only work for the Unholy Knight.
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Old 03-04-2011, 03:42 AM   #5
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Default Re: ER: Special Recharge based on actions/conditions, not abilities

Since an ER is capable of regenerating on its own I would just lean towards an acesability limitation on the ER. Keep it simple.
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Old 03-04-2011, 09:26 AM   #6
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Default Re: ER: Special Recharge based on actions/conditions, not abilities

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Originally Posted by Refplace View Post
Since an ER is capable of regenerating on its own I would just lean towards an acesability limitation on the ER. Keep it simple.
The problem is that the Love Priest could, for example, be kissed by each member of his adventuring party and could potentially recover 4 or 5 ER in the space of 5 seconds (even if he'll be stuck for the rest of the day due to being in the wilderness or not having luck with getting strangers to kiss him or whatever).

Mmm.

Actually.

If there's a cap (soft or hard cap) on how much you can recover during a given period, like the love priest who can only "count" one kiss per person per day, estimating how much might be "practical" to acquire during that time period might be a good way to estimate what base rate of recovery it's equivalent to.

For example, the Love Priest can probably talk his party members into contributing to his ER recovery, as his powers are used to benefit the party in various ways. So he can bank on 4-6 ER minimum (average party size) - but outside of that county fair kissing booth or a culture where kisses are routinely used in greeting (which presumably he isn't from, or the love goddess would demand something more culturally romantic from him) he's not going to have an easy time getting large numbers of kisses in a given day.

I'd estimate that he'd be hard pressed to get more than (say) 20 unique people to kiss him in a given day (without buying an Ally Group of groupies or a dedicated congregation or something). So it seems for him, it's roughly equivalent to recharging one per hour. . . but while there's the potential for rapid recharge, it's also easy to cut him off from ER recharge.

Traveling between large population centers, in jail, in small communities, where people are concerned about "appearances", among a caste-based culture where he's not allowed to make physical contact with the locals....

It really reminds me of Environmental. Hmm. I will think more about this.
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Old 03-04-2011, 09:33 AM   #7
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Default Re: ER: Special Recharge based on actions/conditions, not abilities

The unholy warrior is in a similar situation - worse in some ways because the resource he needs to tap isn't renewed on a daily basis, and murdering is frowned upon in every civilization. He's got some advantages in that he doesn't need to secure the co-operation of someone else in order to recover, but leaving a trail of carnage behind you results in people becoming VERY unco-operative in general, even when you're not actively trying to murder them.

Outside of actual warfare, it's difficult to get away with murdering even one person per day for very long - even the most prolific serial killers don't kill at that rate, probably because killing that many people that frequently gets you caught before you get to count as "prolific".

Of course, in a Dungeon Fantasy context you're basically in "actual warfare" all the time, and as long as that Unholy Warrior is not In Town, he's probably at least as well off as the Love Priest, if not better off.
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Old 03-04-2011, 10:55 AM   #8
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Default Re: ER: Special Recharge based on actions/conditions, not abilities

Quote:
Originally Posted by Refplace View Post
Since an ER is capable of regenerating on its own I would just lean towards an acesability limitation on the ER. Keep it simple.
That's fine, there's just an issue if the recharge condition could potentially allow for faster recharge than 1 energy per 10 minutes. In that case, rather than a Special Recharge limitation, it should be an enhancement instead.

Maybe there should be a generic Faster Recharge enhancement for ER (separate from having ER Regeneration, scaling with the size of the ER), which could then be a Limited Enhancement with Accessibility or Trigger laid on it for any special conditions that need to be met to get the recharge. Would +20% per doubling of recovery rate (parallel to Reduced Time) work out pretty fairly? Or maybe you could just ballpark the enhancement value for an advantageous, potentially faster Special Recharge.
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Old 03-04-2011, 11:12 AM   #9
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Default Re: ER: Special Recharge based on actions/conditions, not abilities

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Originally Posted by vitruvian
That's fine, there's just an issue if the recharge condition could potentially allow for faster recharge than 1 energy per 10 minutes. In that case, rather than a Special Recharge limitation, it should be an enhancement instead.
You won't allow it to recharge faster for a plain Accessibility. Phrasing the limitation so that the condition is necessary to recharge normally might be one solution.
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Old 03-04-2011, 12:01 PM   #10
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Default Re: ER: Special Recharge based on actions/conditions, not abilities

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Originally Posted by Not another shrubbery View Post
You won't allow it to recharge faster for a plain Accessibility. Phrasing the limitation so that the condition is necessary to recharge normally might be one solution.
Sure, but how do you handle it if it can recharge faster? That's clearly an enhancement rather than a limitation. Seems like there should be the option of doing this as an enhancement on the ER rather than going whole hog and buying Regeneration, to me anyway.
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