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#1 |
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Join Date: May 2005
Location: Oz
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What GURPS skill is taught to soldiers to enable them to execute smart parade-ground drill?
I guess it is probably Soldier/TL at those tech levels at which close formation fighting and unit evolutions are a practical battlefield skill. But what about modern and futuristic settings in which battle is fluid and concealment paramount? Is smart drill still closely associated with battlefield effectiveness? Will it remain so in Ultra-Tech settings? Or will smart ceremonial troops and effective combat troops be merely overlapping categories? How are the character sheets distinct between an excellent ceremonial guardsman and an effective grunt? Is square-bashing really so useful in recruit training that drill instructors will still be screaming in recruits' ears at TL11? Will marching and wheeling troops still be part of military ceremonial and public spectacle, or will robots do all that?
__________________
Decay is inherent in all composite things. Nod head. Get treat. |
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#2 |
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Join Date: Sep 2004
Location: Yucca Valley, CA
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Some of your questions go to culture. That said, I would argue that drill is part of Soldier skill for soldiers to whom it is useful. Remember that Soldier skill implies a specialization, or at least a familiarity: the 300 at Thermopylae and Johnny Reb could both maintain their equipment, but it wasn't the same equipment! That said, I would make the fancy stuff, all that rifle-twirling, a specialization of either Performance or Dancing skill, and perhaps allow a default to an appropriate form of Soldier skill. -GEF
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#3 | |
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Join Date: Aug 2004
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Quote:
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#4 |
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Join Date: May 2008
Location: CA
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#5 |
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Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Good call! I could also see Group Performance (Close-Order Drill), with a default to Savoir-Faire (Military) at a penalty.
__________________
“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
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#6 |
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Join Date: Aug 2005
Location: Portland, Oregon
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Unless you figure out some kind of handwavium to justify bringing back close order drill(like the silly force-field knife fights of Dune) close order drill is gone as a military tactic(it still has possible uses as an anti-riot tactic). I suppose it could be justified if armor gets to the efficiency level where there is more self protection from ones comrades then from the terrain.
In any case, it is the tendency of ritualism for large institutions like governments to go retro; even Soviets wanted gold lace during WWII, far more then other major belligerents .
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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#7 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Close Order Drill is useful for simply moving troops from place-to-place quickly, making it convenient to address them all at once, and familiarizing junior leaders to command.
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#8 |
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Join Date: Sep 2007
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Not to mention training soldiers simply to obey.
I'd second Performance or Dancing over Savoir-Faire (military). The skill doesn't necessarily have anything to do with the military. Consider marching bands or Drum Corps International. (Close-Order Drill (Sport)?) |
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#9 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Requiring soldiers trained in close order drill to have a third largely useless skill on top of Soldier and Savior Faire seems to be overkill. Personally I think it's part of Soldier.
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#10 |
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Join Date: May 2008
Location: CA
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Now that I think on it more, I think it should actually be a Performance that can default to DX-based Savoir-Faire (Military) - but I don't think it should be at a high penalty. Maybe -2 or so. Either that or a Technique that defaults to Savoir-Faire (Military)-2 and perhaps some Performance skill at +2 or higher.
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| Tags |
| soldier, ultra-tech |
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