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Old 02-18-2011, 02:30 PM   #31
Skullcrusher
 
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Default Re: [OOC] Super Mercs

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Originally Posted by Skullcrusher View Post
Ok i should be able to make my character today. His equipment is goign to be in the relm of modifications of exisitng equipment or cutting edge stuff that his Patrons company is working on for the government and Minute Man gets to "Test" the prototypes.
I will send you my character tonight or Saturday.
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Old 02-18-2011, 05:55 PM   #32
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Default Re: [OOC] Super Mercs

I've decided against joining in, as I have other things I need to focus on.
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Old 02-19-2011, 11:41 AM   #33
Michael Thayne
 
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Default Re: [OOC] Super Mercs

Awesome!

I have everyone's character sheets.

I'll start the IC thread in a couple days, once I have time to look over the character sheets, make sure I know people's capabilities, and put the finishing touches on the opening scenario.
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Old 02-19-2011, 12:32 PM   #34
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Default Re: [OOC] Super Mercs

Michael keep in mind I left a few points unspent just in case there are some changes that ned to be made. After you had time to review and give me feedback I will will give you the final version.
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Old 02-19-2011, 02:35 PM   #35
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Default Re: [OOC] Super Mercs

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Originally Posted by Michael Thayne View Post
Awesome!

I have everyone's character sheets.

I'll start the IC thread in a couple days, once I have time to look over the character sheets, make sure I know people's capabilities, and put the finishing touches on the opening scenario.
Sounds good -- I will put together my quirks and perks and any equipment and I will be ready to go.
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Old 02-22-2011, 03:39 PM   #36
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Default Re: [OOC] Super Mercs

Hello all, I'm through my busy days, and am now going over character sheets. I should be done, and have the IC thread posted, in a few hours. One thing to do if you haven't already is make clear whether your character is publicly well-known, and what the public knows about him or her. I.e. sheldrine, you've given me the impression that most of what's in your backstory is now public knowledge, is that correct?
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Old 02-22-2011, 04:11 PM   #37
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Default Re: [OOC] Super Mercs

The Brute is a public figure, so to speak. I did not buy secret ID or reputation on him.

Also his appearance is very hard to conceal.

I´m ready to play Thursday onward.
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Old 02-22-2011, 04:50 PM   #38
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Default Re: [OOC] Super Mercs

Hey, sorry for the wait. I've had some...difficulties with work this week. I'm finishing up a new character now, and will have it posted in just a bit.

That is, assuming you still have room for a fifth?

EDIT:

Eric 'Bolt' Franklin

Appearance: Good looking, though nothing special. A fit, healthy 27 year old man, with an impressive physique. Typically wearing tight black clothing, sometimes with a yellow lightning bolt pin on his chest.

Eric, or Bolt as he prefers to be called, is a speedster. That is to say, he is very, very fast; by some metahuman standards, his powers are fairly weak, but he uses them to his best advantage.

Training his coordination and balance, he's become a very gifted acrobatic, and a talented fighter; with his abilities, he's a terror, though he knows to hightail it if a metahuman opponent shows up, his guns and knives often being unable to penetrate their thicker skin.

Toni is the long range sniper and gadget fiend; Flint is the muscle; Jamal is the scary nightmare flyer; Myrmidon is...well, Myrmidon.

Bolt is the speed, the forerunner. He can take care of large groups of relatively unskilled or weak abilities faster than the rest, or use his agility to distract and harry more difficult opponents. Mostly, he offers versatility to the group; he can get places quick, and change locations fast, shifting his style, location, and targets as the group needs.

Strength: 15 [50]
Dexterity: 16 [120]
IQ: 10
Health: 14 [40]

HP: 15
FP: 14
Will: 10
Perception: 10

Damage: Thrust 1d6+1, Swing 2d6+1
Lift/Encumbrance: 45, 90, 135, 270, 450
Speed: 11
Move: 11
Dodge: 15

Advantages/Perks: [299]
Enhanced Time Sense [45]
Flexibility [5]

Altered Time Rate 1 (Super -10%) [90]
Regular Regeneration (Super -10%, Temp. Disadvantage: Increased Consumption 1, -10%) [20]
Enhanced Speed + 3.5 (Super -10%) [63]
Enhanced Move 1 (Super -10%) [18]
Extra Attack 1 (Super -10%, Multi-Strike +20%) [28]
Super Jump 3 (Super -10%) [27]

Technique Mastery (Feint) [1]
Technique Mastery (Arm Lock) [1]
Off Hand Weapon Training (Knife) [1]
Off Hand Weapon Training (Pistol) [1]
Weapon Bond (Pistols, Long Knives) [4]

Disadvantages/Quirks: [-90]
Bad Temper [-10]
Bloodlust [-10]
Callous [-5]
Code of Honor (Mercenaries) [-10]
Fanaticism (Mercenary Company; Get the Job Done) [-15]
Gluttony [-5]
Impulsiveness [-10]
Overconfidence [-5]
Cannot Harm Innocents [-10]
Stubbornness [-5]
Lazy [-1]
Likes to mess with targets [-1]
Nosy [-1]
Distractible [-1]
Proud [-1]

Skills: [76]

Acrobatics DH 16 [4]
Breath Control HH 13 [2]
Climbing DA 16 [2]
Lifting DA 16 [2]
Running HA 14 [2]
Swimming HE 14 [1]
Throwing DA 16 [2]
Stealth DA 16 [2]

Guns TL8 (Pistol) DE 18+1 [4]
Thrown Weapon (Knife) DE 18 [4]

Fast Draw (Ammo) DE 16 [1]
Fast Draw (Knife) DE 16 [1]
Fast Draw (Pistol) DE 16 [1]

Knife DE 18+1 [4]
Karate DH 18 [8]
-Counterattack 22 [7]
Judo DH 16 [4]
-Arm Lock 22 [7]
Parry Missile Weapons DH 18 [12]
-Bullet Parry 17 [6]


Gear:

Fine Long Knife (Swing cut, Thrust+1 impaling, Reach C, 1, Parry 0, Weight 1.5, St 7) 120
Fine Long Knife (Swing cut, Thrust+1 impaling, Reach C, 1, Parry 0, Weight 1.5, St 7) 120

FN Five-seveN, 5.7x28mm (2d6+2 (2) pi-, Acc 2, Range 170/1,700, Weight 1.7/0.4, RoF 3, Shots 20+1(3), ST 8, Bulk -2, Rcl 2, LC 3) 1,500/38
-Baffle Suppressor (-3 hearing, -1 bulk) 750
0-Integral Targeting Laser (150 yard range, +1 ) 450

FN Five-seveN, 5.7x28mm (2d6+2 (2) pi-, Acc 2, Range 170/1,700, Weight 1.7/0.4, RoF 3, Shots 20+1(3), ST 8, Bulk -2, Rcl 2, LC 3) 1,500/38
-Baffle Suppressor (-3 hearing, -1 bulk) 750
0-Integral Targeting Laser (150 yard range, +1 ) 450

Fine Small Throwing Knives x 10 (Thrust Impaling, Acc 1, Range 12, 22.5, Weight 0.5 (5 total), RoF 1, Shots T(1), ST 5, Bulk 0) 300

Fast Draw Rig 500

Advanced Body Armor Torso DR 35/5 Cost 9,200 Weight 17
Riot Gear Arms, Legs DR 3 Cost 200 Weight 6
Sap Gloves Hands DR 2 Cost 30 Weight 0.5
Reinforced Boots Feet DR 5/2 Cost 75 Weight 3
Ballistic Helmet, Visor Skull, Eyes, Face DR 12/10 Cost 450 Weight 4.4


He isn't particularly well known, though he has likely ended up in the papers or a news report to two. Occasionally, people might recognize him, and he is somewhat well thought of, as he goes out of his way to keep the uninvolved...well, uninvolved. He does have a mean streak, though, and has been caught twice injuring someone much more badly than he needed to do to complete the job.
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Last edited by Galedeep; 02-22-2011 at 05:36 PM.
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Old 02-22-2011, 05:05 PM   #39
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Default Re: [OOC] Super Mercs

Quote:
Originally Posted by Michael Thayne View Post
Hello all, I'm through my busy days, and am now going over character sheets. I should be done, and have the IC thread posted, in a few hours. One thing to do if you haven't already is make clear whether your character is publicly well-known, and what the public knows about him or her. I.e. sheldrine, you've given me the impression that most of what's in your backstory is now public knowledge, is that correct?
Yep, everybody knows just about everything about him, or could find it out in about five minutes on the Internet.
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Old 02-22-2011, 07:40 PM   #40
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Default Re: [OOC] Super Mercs

@Galedeep: We actually had 5 players already, since Skullcrusher submitted a character by PM, but since you expressed interest before I officially closed recruitment, you're in.

@Everyone: All character sheets have been approved. (A few of you still have quirks to figure out and/or a handful of remaining points to spend, but basically everyone has their stuff worked out to my satisfaction). I'll wait until Thursday before starting any action for Hannes' sake, but the IC thread is active, and you're welcome to discuss mission planning in character starting how.
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