Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Play By Post

Reply
 
Thread Tools Display Modes
Old 02-16-2011, 09:52 PM   #11
Hannes665
 
Hannes665's Avatar
 
Join Date: Aug 2004
Location: Reykjavik, Iceland
Default Re: [OOC] Super Mercs

I have a Brick I would like to play, former Marine turned bouncer, bodyguard, PI, mercenary and what ever puts bread on his table.

John Miller aka The Brute or Flint (he never liked these names, given to him by the press).

John Miller was a raw Marine recruit at the age of 18 when he along with 7 other recruits went down with a Blackhawk helicopter during their final week of training. John was the only survivor, he should have been killed in the crash but he managed to hang on to his life by some miracle. During his recovery the Navy doctors noticed that he had almost meta-human healing abilities and unusual bone and muscle cells as his burned body and broken bones healed themselves leaving no scars. The Navy had been working on a super soldier program for 15 years without any luck, but here was a Marine that had the building blocks for the program and he just needed someone to stack them right.

So for the next 3 years John went through all kinds of treatments, radiation, serums were injected into his body and even into his food, but noting. Nothing seemed to trigger his metahuman abilities again until one day a small group of spies infiltrated the base and attempted to kidnap him. Then something triggered inside him, as soon as he felt that his life was in danger he began to mutate. Went from his slender build of 1.81 m 85 kg to 2.8 m (over 9 feet) and almost 250 kg (550 lbs) in matter of seconds, his skin hardened and turned black as flint. The intruders fled when they saw his transformation. After the danger was over he did not return to his former build, he was stuck in his alter form.

Besides his increased strength, resistance to damage and fast healing he also got some downsides with his alteration. He gets migraines that can last through a whole day, he began to stutter and he lost his 20/20 vision. Also it seems that his body is almost solid through, he can still digest food (and loves good food) and he requires it and also keep himself hydrated, but he does not bleed and his organs are almost impenetrable. (No vitals and no blood). His bones seem to be unbreakable and he his almost totally immune to pain.

For the next 5 years he worked with the Navy trying to duplicate his abilities and at the same time revert to his old form but nothing. After almost 9 years service with the Marines/Navy he left, both parties agreed on that he was no longer needed for the project they had done all they could do, and they had run out of funds.

For the past 9 years John has been working as a freelance super, anything from a bouncer at high class clubs to hired soldier, he even did a commercial for used car dealership were he was painted green and played a famous comic book superhero.
__________________
In the Griffin World I play Agriana Trotter, here is the GURPS crunch.


Darth Vader "Luke! I am your fathers second cousins sisters best friends brother!"

Luke Skywalker "Nooo... eehh What?!"

Last edited by Hannes665; 02-16-2011 at 10:16 PM.
Hannes665 is offline   Reply With Quote
Old 02-16-2011, 10:37 PM   #12
Michael Thayne
 
Michael Thayne's Avatar
 
Join Date: May 2010
Default Re: [OOC] Super Mercs

I definitely like both of those character concepts. :)
__________________
Innkeeper's Quest: A GURPS Dungeon Fantasy Forum Quest

Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name.
Michael Thayne is offline   Reply With Quote
Old 02-16-2011, 11:10 PM   #13
sheldrine
 
sheldrine's Avatar
 
Join Date: Jun 2005
Location: Utah by way of West Virginia
Default Re: [OOC] Super Mercs

Thanks to insomnia, I have a character much quicker than I expected. An outline for a full backstory is prepped pending the stats being approved. I played with the rules a bit (I think everything is ok, but I am largely guessing on Alcholism and Legal Immunity), so everything there probably needs GM approval. Skills and attributes are deliberately low -- it matches my character concept of a famous hero who drank himself nearly to death and is just coming back.

Myrmidon (Pontarche Achilleion)
Ads and Disads with an * are me playing with the rules, and are noted at the bottom.

ST 12 (18 Striking, Super -10%) [47]
DX 12 [40]
IQ 10
HT 9 [-10]

HP 10
WL 9 [-5]
PR 10
FP 10

Attributes [72]

Advantages:
Rage* [9]; Groupie!* [10]; Damage Resistance 10 (Tough Skin, Super -50%) [25]; Enhanced Time Sense (Super -10%) [41]; Filthy Rich [50]; High Pain Threshold [10]; Immunity to Sickness and Disease (Super -10%) [14]; Independent Income (Level 20) [20]; Legal Immunity (Complete)* [30]; Regeneration (Regular, Super -10%) [23]; Regrowth (Super -10%) [36]; Unaging (Super -10%) [14]; Unkillable II (Super -10%) [90]; Weapon Master (Two-Handed Swords) [20]

Advantages [392]

Signature Gear:
Sword of Ares -- Thrusting Greatsword; Very Fine Quality; Fine Balance
Enchantments: Accuracy +2; Penetrating Weapon (Ignores DR); Defending Weapon +3; Puissance +2

Signature Gear [84]

Disadvantages:
Alcoholism (Recovering)* [-5]; Bloodlust (SC 9) [-15]; Callous [-5]; Impulsive [-10]; Insomniac [-10]; Lecherousness [-15]; Nightmares (SC-12) [-5]; On the Edge [-15]

Disadvantages [-80]

Skills:
Brawling DX-E 14 [4]; Carousing HT-E 13 [8]; Gambling IQ-A 11 [4]; Streetwise IQ-A 12 [4]; Two-Handed Sword DX-A 15 [12]

Skills [32]

Feature:
Love Him or Hate Him!* [0]

Perks:
To Be Added [5]

Quirks:
To Be Added [-5]

Notes:
Alcoholism (Recovering) -- Had alcoholism prior to play beginning, and begins play having "paid off" the disadvantage but still subject to the rules for a former alcoholic.

Groupie! -- Based off of Claim to Hospitality (Vast Alliance of Wealthy Figures). Anywhere he goes in the world, within 1d-1 hours of searching, he can find a beautiful (and unwise) young girl enamored by him because of his notoriety and fame willing to take him home with her (on 14 or less). The information exchange listed in Claim to Hospitality could occur, and instead of being obligated to offer the same hospitality at home, the groupie could become the adventure hook by being kidnapped, killed, etc. -- so the advantages point cost balances out. It is meant to be cinematic ("We are in the middle of the Sahara Desert -- where are we going to find a place to stay?" -- two hours later he has hooked up with the camel-trader's daughter and is staying at their tent) but not roleplayed -- it is background action.

Legal Immunity (Complete) -- Admittedly playing it by ear, but basically two legal immunities that allow you to "do nearly anything you please provided you don't injure the nation, church, or other power that granted you Legal Immunity in the first place" -- with the second to 'cover' the first. Governments might try to assassinate Myrmidon, but they won't arrest him.

Love Him or Hate Him! -- Very few people don't have an opinion of Myrmidon, and those opinions can vary wildly (even among those with the same general beliefs). Crooks can have a positive reation (they fear him) or a negative reaction (you killed my brother!). Law and order types love him (put the criminals in their place) or hate him (danged vigilante). The result is strong opinions either way. Mechanically, half of the people (randomly) respond positively to him, with a bonus of +4 to +9 (1d6+3) (bought as Reputation +4 [1/12th of world] and Reputation +5 [1/12th of world], etc). Half the people respond negatively to him, with a bonus of -4 to -9. Essentially no one reacts to him at +0 (indigenous boat people of the Amazon basin have their opinion of him), yet the numbers should balance precisely (of course, the GM is not compelled to randomly determine which NPCs react positively or negatively -- although I hope it would generally balance out).

Rage -- Essentially Blessed (Heroic Feats - ST) [10] modified by Super -10%.

EDITS:
Added Sword of Ares
Removed Very Fit
Downgraded Alcoholism (Recovering) to Alcoholism
Removed Filthy Rich
Removed Independent Income
Lowered Dex by Two
Raised Strength by Two
Removed Power Blow
Lowered Two-Handed Sword by Two
Removed Temperature Tolerance
Corrected Math on Striking Strength

EDITS II:
Put Alcoholism back down to Alcoholism (Recovering)
Added 2 Striking Strength
Got rid of Intimidate
Changed Sword of Ares

EDITS III:
Lowered HT by one
Readded Filthy Rich
Lowered Striking ST to original Level
Added Nightmares
Removed Recovery
Added Independent Income
Restored the two levels of Two-Handed Sword
Corrected Math on Brawling

Last edited by sheldrine; 02-18-2011 at 11:58 AM.
sheldrine is offline   Reply With Quote
Old 02-16-2011, 11:29 PM   #14
Hannes665
 
Hannes665's Avatar
 
Join Date: Aug 2004
Location: Reykjavik, Iceland
Default Re: [OOC] Super Mercs

Name: John Miller "The Brute" or "Flint" Race: Meta-Human
Appearance: Bald, brown eyes, unattractive (do to his inhuman appearance), skin black as flint and hard to the touch, height 2.8 meters/9´2 feet and weight over 200 kg/450 lbs.

Usually dressed in dark brown or light green cargo pants, custom T-Shirts and wearing either a bomber jacket or a hoodie. He wears large thick glasses, when excpecting combat he uses his custom made tactical Bolle Goggles with corrected lenses.

[Attributes [130]
ST 30 (ST includes +20 from 'Extra ST')
DX 13 [60]
IQ 11 [20]
HT 13 [30]

HP 30
Will 11
Per 13 [10]
FP 13

Basic Lift 180
Damage 3d/5d+2

Basic Speed 7 [10]
Basic Move 8 (Basic Move includes +1 from 'Gigantism')

Ground Move 8/16
Water Move 1

Social Background
TL: 8 [0]
Cultural Familiarities:
Languages: English (Native) [0].

Advantages [370]
Combat Reflexes [15]
Damage Resistance (16) (Can't Wear Armor; Hardened (+1)) [58]
Enhanced Move (Ground) (1) (All-Out) [16]
Extra ST (20) (Affects displayed ST score; Size) [180]
Fit [5]
Hard to Subdue (2) [4]
High Pain Threshold [10]
Injury Tolerance (No Blood; No Vitals; Unbreakable Bones) [20]
Nictitating Membrane (2) [2]
Regeneration (Fast: 1HP/Min) [50]
Super Jump (1) [10]

Perks [2]
Fearsome Stare [1]
Striking Surface [1]

Disadvantages [-75]
Addiction (Tobacco) (Cheap) (Highly addictive; Legal) [-5]
Appearance (Ugly) [-8]
Bad Sight (Nearsighted) (Glasses) [-10]
Chronic Pain (Migrane) (Severe) (6 or less; 8 hours) [-10]
Code of Honor (Soldier's) [-10]
Disturbing Voice [-10]
Gigantism [0]
Gluttony (9 or less) [-7]
Pacifism (Cannot Harm Innocents) [-10]
Sense of Duty (To Companions) (Small Group) [-5]

Quirks [-5]
Congenial [-1]
Dislikes Bullies [-1]
Habit (Smokes his cigars to the end) [-1]
Likes to fight "Old Style" Shield and Mace [-1]
Loves Dogs. Trains them as a hobby [-1]

Skills [78]
Animal Handling (Dogs) IQ/A - IQ+1 12 [4]
Area Knowledge (Local City) IQ/E - IQ+1 12 [2]
Axe/Mace DX/A - DX+3 16 [12]
Boxing DX/A - DX+3 16 [12]
Broadsword DX/A - DX+1 14 [4]
Climbing DX/A - DX-1 12 [1]
Feint (Boxing) Tech/H - def+2 18 [3]
Forced Entry DX/E - DX+0 13 [1]
Gunner/TL8 (Machine Gun) DX/E - DX+0 13 [1]
Guns/TL8 (Light Machine Gun) DX/E - DX+2 15 [4]
Guns/TL8 (Rifle) DX/E - DX+1 14 [1]
Guns/TL8 (Submachine Gun) DX/E - DX+1 14 [1]
Intimidation Will/A - Will+1 12 [4]
Savoir-Faire (Military) IQ/E - IQ+1 12 [2]
Shield (Shield) DX/E - DX+3 16 [8]
Soldier/TL8 IQ/A - IQ+1 12 [4]
Stealth DX/A - DX-1 12 [1]
Streetwise IQ/A - IQ+1 12 [4]
Targeted Attack (Boxing Punch/Jaw) Tech/H - def+3 13 [4]
Two-Handed Axe/Mace DX/A - DX+0 13 [0]
Two-Handed Sword DX/A - DX+1 14 [4]
Uppercut (Boxing) Tech/A - def+0 15 [0]
Urban Survival Per/A - Per-1 12 [1]

Stats [130] Ads [370] Disads [-75] Quirks [-5] Skills [78] = Total [500]

Hand Weapons
1 Bokken LC:4 $40 Wgt:3
one-handed swing Dam:5d+3 cr Reach:1 Parry:11 ST:10
one-handed thrust Dam:3d+1 cr Reach:1 Parry:11 ST:10
two-handed swing Dam:5d+3 cr Reach:1 Parry:11 ST:9†
two-handed thrust Dam:3d cr Reach:1 Parry:11 ST:9†
1 Mace LC:4 $50 Wgt:5
Dam:6d+1 cr Reach:1 Parry:12U ST:12 Skill:Axe/Mace, DX-5, Flail-4, Two-Handed Axe/Mace-3 Notes:[1]
1 Medium Plastic Shield LC:4 $60 Wgt:7.5
Dam:3d cr Reach:1 Parry:No ST: Skill:DX-4, Shield-2, Shield (Shield) Notes:[2,3,4] DB 2
1 Large Entry Shield LC: 4 $1400 Wgt:22
Dam:3d+1 cr Reach:1 Parry:No ST: Skill:DX-4, Shield-2, Shield (Shield) Notes:[2,3,4] DR:12/60

Ranged Weapons
1 Mace LC:4 Dam:6d+1 cr Acc:1 Range:15 / 30
RoF:1 Shots:T(1) ST:12 Bulk:-4 Rcl: $50 Wgt:5
1 Saco M60, 7.62x51mm (Converted for his size, trigger and so on) LC:1 $12000 Wgt:29.6
w/o bipod Dam:7d pi Acc:5 Range:1000 / 4200
RoF:9! Shots:100(5) ST:12B† Bulk:-7 Rcl:2
w/ bipod Dam:7d pi Acc:5 Range:1000 / 4200
RoF:9! Shots:100(5) ST:8B† Bulk:-7 Rcl:2

Armor & Possessions
1 Large Entry Shield $1400 Wgt:22 Location:
Clothing - $500 wgt: 5
Bolle - $400 Wgt: ngl. Corrected lenses - Migator.
__________________
In the Griffin World I play Agriana Trotter, here is the GURPS crunch.


Darth Vader "Luke! I am your fathers second cousins sisters best friends brother!"

Luke Skywalker "Nooo... eehh What?!"

Last edited by Hannes665; 02-17-2011 at 11:12 AM. Reason: Updated version, also changed weight. Final version.
Hannes665 is offline   Reply With Quote
Old 02-17-2011, 12:30 AM   #15
ErhnamDJ
 
Join Date: Aug 2009
Location: OK
Default Re: [OOC] Super Mercs

Name: Jamal Smith

Attributes [245]

ST 11 [10]
DX 16 [120]
IQ 13 [60]
HT 14 [40]

HP 11
Will 14 [5]
Per 15 [10]
FP 12 [-6]

Basic Lift
Damage d/d

Basic Speed 7 [-10]
Basic Move 7

Social Background
TL: 8
Cultural Familiarities: Western
Languages: English

Advantages [312]
Alternate Form (Pact, Fanaticism, -15%; Super, -10%; Preparation Required, 1 hour, -50%; Reduced Time 4, +80%) [16 + 246 = 262]
Spoiler:  


Combat Reflexes [15]
Street-Smart (Merchant, Panhandling, Scrounging, Shadowing, Streetwise, and Urban Survival; +1 reaction from shady characters) 4 [20]
Very Fit [15]

Disadvantages [-100]
Bad Temper (15) [-5]
Callous [-5]
Chummy [-5]
Code of Honor (Gangster's; Don't snitch, keep your word, protect your boys and your hood) [-5]
Fanaticism (Serve the devil) [-15]
Guilt Complex [-5]
Overconfidence [-5]
Pacifism (Cannot Harm Innocents) [-10]
Sense of Duty (The Team) [-5]
Split Personality (Alternate Personality loses Code of Honor, Bad Temper, and Sense of duty - Gains Trickster) [-15]
Wealth (Struggling) [-10]

Quirks [-5]
Southern Accent
Intolerance (Cops)
Sold His Soul (Cannot be resurrected from the dead)
Likes Short Women
Incompetence (Cooking)

Skills [48]
Acrobatics (H) DX-2 14 [1]
Area Knowledge (Memphis) (E) IQ 13 [1]
Armoury/TL8 (Small Arms) (A) IQ-1 12 [1]
Body Language (A) Per-1 14 [1]
Brawling (E) DX+2 18 [4]
Climbing (A) DX-1 15 [1]
Detect Lies (H) Per-2 13 [1]
Driving/TL8 (Automobile) (A) DX-1 15 [1]
Escape (H) DX-2 14 [1]
Fast-Draw (Pistol) (E) DX 16 [1]
First Aid/TL8 (E) IQ 13 [1]
Forced Entry (E) DX 16 [1]
Gesture (E) IQ 13 [1]
Guns/TL8 (Pistol) (E) DX+2 18 [4]
Hidden Lore (Demons) (A) IQ-1 12 [1]
Holdout (A) IQ-1 12 [1]
Intimidation (A) WIll-1 13 [1]
Knife (E) DX 16 [1]
Lockpicking/TL8 (A) IQ-1 12 [1]
Merchant (A) IQ-1 16 [1] †
Observation (A) Per-1 14 [1]
Occultism (A) IQ-1 12 [1]
Panhandling (E) IQ 17 [1] †
Pharmacy/TL8 (Synthetic) (H) IQ-2 11 [1]
Running (A) HT-1 13 [1]
Scrounging (E) Per-1 18 [1] †
Search (A) Per-1 14 [1]
Shadowing (A) IQ-1 16 [1] †
Smuggling (A) IQ-1 12 [1]
Stealth (A) DX 16 [2]
Streetwise (A) IQ 17 [2] †
Urban Survival (A) Per-1 18 [1] †
Wrestling (A) DX+2 18 [8]

† Includes +4 for Street-Smart

Equipment

FN BAR Magnum, .300 WM - $890 (High Tech, page 120)
50 rounds for the .300

Kahr K40, .40 S&W - $720 (High Tech, page 101)
50 round for the 40
Two extra magazines

Shoulder Holster - $50

Long Knife - $120

Stats [245] Ads [312] Disads [100] Quirks [5] Skills [48] = Total [500]

Last edited by ErhnamDJ; 03-04-2011 at 09:05 PM.
ErhnamDJ is offline   Reply With Quote
Old 02-17-2011, 01:07 AM   #16
kafkonia@home
 
Join Date: Jan 2008
Default Re: [OOC] Super Mercs

What's the cap on Magery?
kafkonia@home is offline   Reply With Quote
Old 02-17-2011, 07:11 AM   #17
Skullcrusher
 
Skullcrusher's Avatar
 
Join Date: Sep 2004
Location: Detroit, Michigan
Default Re: [OOC] Super Mercs

I am in so many games but I can't pass this one up. my idea is of an ex-military guy who is sponsored by a rich Businees man(Patron) who supplies him with funds and gadgets(will stay withing the TL 8 restriction unless you will allow high tech gadgets provided by the Patron). He takes on the monaker of the Star Spangled Vigilantee the Minute Man. He is what you would call a Super Normal in the vane of Batman,the Punisher, etc. Basically good with fire arms, Martial arts, gadgets (perhaps a couple Gizmos)

Let me know if this is ok....and I will work on his sheet.
__________________
You can get more with a 2X4 and a kind word then with just a kind word!

Randal Kane - Trent Bauer

Last edited by Skullcrusher; 02-17-2011 at 01:24 PM.
Skullcrusher is offline   Reply With Quote
Old 02-17-2011, 11:53 AM   #18
Michael Thayne
 
Michael Thayne's Avatar
 
Join Date: May 2010
Default Re: [OOC] Super Mercs

@kafknoia: No cap on Magery

@Skullcrusher: This could definitely work. Stay within TL8 at first, though the Patron would be a convenient way for me to introduce better gear into the party later if I think you'll need it. Also, the point total is high enough that if you want really, really, expensive gear you should be able to take Wealth. Run some specifics by me and I'll tell you what I think.

Note to everyone: I've got a busy few days coming up, so don't be alarmed if it takes until Tuesday or so to get rolling. Partly I want to make sure I have time to give everyone's character sheet a close look before the first mission starts.
__________________
Innkeeper's Quest: A GURPS Dungeon Fantasy Forum Quest

Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name.
Michael Thayne is offline   Reply With Quote
Old 02-17-2011, 12:27 PM   #19
Totem
 
Totem's Avatar
 
Join Date: Jan 2010
Location: The Western Harbour
Default Re: [OOC] Super Mercs

Name: Toni Whael
Concept: Scout/ Sniper/ Probability Psi
Place: "Nowhere particular"

History:
Toni Whael abandoned her nationality years ago after falling foul of politics, and become a citizen of the world. It began with her father's defection during the Cold War following threats against him for his 'politically incorrect' ideas about the freedom of speech. Her mother was equally 'radical', campaigning for anything from workers rights through Save The Earth groups.

When her parents were killed during a peaceful protest that turned nasty just after she turned 18, Toni was horrified to discover that no one was willing to care about their deaths. Police and politicians claimed that the protest had been a violent one and they had only themselves to blame. The other campaigners were either too busy being sorry for themselves or simply couldn't remember her parents.

Turning to a life where she knew that she could make a difference, Toni set about building a new world. Her ability to affect probability, allowing her to side-step people trying to attack her and other dangers, was offset by a habit of running into strange things. That she also found early on an ability to manipulate the weather to limited degrees aided her in her chosen work.


** Stats **
ST 13 DX 15 IQ 15 HT 12 [250]
WILL 16 PER 16 FP 15 HP 14 [21]

Basic Lift 33
Basic Speed 6.75
Basic Move 6
Dodge 10 (+1 for combat reflexes)

Damage
Thrusting 1d
Swing 2d-1


** Languages **
English: Native/ Native [0]
Arabic: Native/ Native [6]
German: Native/ Native [6]
Chinese: Native/ Native [6]
Sign language: Native [3]


** Advantages **
Probability Talent 3 [15]
Weather Control 3 [66]
Luck (Extraordinary 30; Defensive -20%; Probability -10%) [21]
Very Fit [15]
Very Rapid Healing [15]
Combat Reflexes [15]
Danger Sense [15]
Wealth (Wealthy x5 = $100,000 starting wealth) [20]
Night Vision 3 [3]

** Perks **
Variable Accent (Can assume any accent/ dialect after minimal observation; doesn't count for languages) [1]
Knows equipment (find things in equipment vest/ belt/ bandolier by touch/ memory) [1]
Rugged (never looks washed out/ unattractive, she's always rugged or deshabille) [1]
Deep Sleeper [1]

** Disadvantages **
Leave no trace (opposite of trademark - must try to avoid leaving evidence of her presence) [-5]
Weirdness Magnet [-15]
Intolerance (Politicians) [-3]
Sense of Duty (Team) [-5]
Odious Personal Habit (Excessive use of Stealth; walking up behind people, etc) [-5]

** Quirks **
No alcohol/ drugs [-1]
Find out why my parents were killed [-1]
Needs to plan (opposite of Impulsive) [-1]
Fear of flying [-1]
Overprepares (compensating for not having equipment on mission that went wrong) [-1]


** Skills **
Acting IQ-1 14 [1]
Armoury (small arms) IQ+0 15 [2]
Brawling DX+1 16 [2]
Cartography IQ+0 15 [2]
Climbing DX-1 14 [1]
Computer Use IQ+0 15 [1]
Computer Programming IQ-1 14 [2]
Drive (Car) DX-1 14 [1]
Drive (Motorbike) DX+0 15 [2]
Drive (hovercraft) DX-1 14 [1]
Escape DX+0 15 [4]
Explosives (Demolitions) IQ-1 14 [1]
Explosives (Explosive Ordnance Disposal) IQ+0 15 [2]
Fast Talk IQ-1 14 [1]
First Aid IQ+1 16 [2]
Forward Observer IQ-1 14 [1]
Judo DX+0 15 [4]
Jumping DX+0 15 [1]
Knot-Tying DX+0 15 [1]
Lockpicking IQ+0 15 [2]
Gun (SMG) DX+0 15 [1]
Gun (Rifle) DX+1 16 [2]
Melee weapon (knife) DX+1 16 [2]
Running HT+1 13 [4]
Shadowing IQ+0 15 [2]
Stealth DX+0 15 [2]
Strategy IQ-2 13 [1]
Survival (Desert) PER-1 15 [1]
Survival (Woodland) PER-1 15 [1]
Tactics IQ-2 13 [1]
Tracking PER+0 16 [2]
Weather Control (+3 Talent) IQ+0 15 [4]


** Equipment **
Weapon Damage Acc Range RoF Shots ST Bulk Rcl LC
Sniper Rifle .338 9d+1 pi 6+3 1500/5500 1 4+1 (3) 11B -6 4 3
PDW 4.6mm 4d+1 pi- 3 200/2000 15 20+1 (3) 7 -3 2 2

Weapon Damage SW Damage Thr Reach Parry
Large knife -2 cut imp C, 1 -1
Small knife -3 cut -1 imp C, 1 -1
Small knife -3 cut -1 imp C, 1 -1
(yes, that's deliberate, she has a spare; all are Fine quality)

Ascension Gun (Grappling hook + cable + launcher + motor for pulling (can lift Toni + kit))
Night Vision goggles (includes link for palmtop so that the goggles can act as a monitor for it)
Fibre-optic camera (for poking through small holes)

Equipment vest & Equipment belt
* Torch
* Head-torch
* Lockpicks
* Demolitions kit
* Adhesive pads (various)
* Palmtop
-- WI-FI broadband
-- Encryption/ Decryption software (secure comms only)
-- Notes on explosives/ security systems/ mission specifics
-- Webcam (high quality image + photo/ video software)
-- Standard software packages
* GPS (includes map display)
* Spare batteries/ power packs
* ammo
* grenades
-- Explosive
-- Stun
* First Aid Kit
* Telescope (small, compact, 5 levels of telescopic vision)
* Periscope (collapses down to the size of a pen, used for looking discreetly around corners)
* Sattelite Phone (includes link to boost palmtop communications)

Toni believes in being prepared; this isn't Gizmos, it's simply that making up a complete list of her standard/ specific mission kit will take a while. This list is broken down depending on the mission requirements, and she has > $50,000 available easily by the time that this kit is bought so there can easily be more.

** Totals **
Point Limit 500
Points Spent 500
Disadvantages -45
Unspent Points 0
Total Points 500
__________________
"John Adams was a farmer. Abraham Lincoln was a small-town lawyer. Plato, Socrates were teachers. Jesus was a carpenter. To equate judgment and wisdom with occupation is at best... insulting."

Last edited by Totem; 02-23-2011 at 11:52 AM. Reason: GM Recommended changes
Totem is offline   Reply With Quote
Old 02-17-2011, 12:51 PM   #20
sheldrine
 
sheldrine's Avatar
 
Join Date: Jun 2005
Location: Utah by way of West Virginia
Default Re: [OOC] Super Mercs

I have a backstory, but it is long enough that I have to break it up between a couple of posts.

Note that I use the name JLA to refer to a superhero team, but it could apply to any group of American-based, popular superheroes dedicated to truth and justice.
sheldrine is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:39 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.