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Join Date: Feb 2011
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So I'm a completely new player to GURPS with some experience in D&D. We're gonna start our high fantasy (swords & spells, probably) next week and I wanted some advice on a monk style character that I'd like to create. I've read the 30 page starter pdf and the basic character book but it was a whole lot to digest in several evenings.
Anyway, what I would like to see would be a traditional hand-to-hand, cloth wearing brawler. My own, personal touch on this would be to have animalistic characteristics (you know how certain shaolin stories involved animal "stances"?) including claws, talons, etc (whether this would visually be something like a hawk, tiger, armadillo or whatever is undecided and non required) My real question is as follows: * What is a solid design for a monk archetype in GURPS? While I of course will not be using any given suggestions verbatim and I have some ideas of my own, I would like to see what more experienced players think. Restrictions: * 100pt character design * Max -50 disadvantages (I'm all up for having fun RPing though) * 4th Edition rules * Anything not from the core rulebook should be references specifically (A friend has a bunch of GURPS pdfs he bought) * If you do want to go over 100pts, mention which attributes/skills could be dropped if needed (or learned later) **EDIT** After numerous hours from myself and those on this forum (and several tweaks from my GM), here is my CURRENT build. Note: This will grow to over 150CP as I gain points in our campaign. https://www.dropbox.com/s/j7o3flt0ae...gurps_char.txt Last edited by RussellChamp; 03-23-2011 at 11:22 PM. Reason: adding character sheet link |
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| Tags |
| gurps 4e, monk |
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