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Join Date: Jun 2008
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I've had a great deal of fun playing In Nomine with a friend of mine, and in order to make one of the adventures a more well-rounded experience, I've decided to involve the Marches. The only thing is, in spite of having browsed through the EPG, I still feel terribly unfamiliar with the Marches. Most of the adventure will not take place in dreamscapes -- the characters are taking a voyage into the darker landscapes of Beleth's Tower in order to find an Ethereal Relic known as Beleth's Favor.
Beleth grants these Relics exclusively to Lilim, and only then to her favorite. Essentially, if a Lilim has a geas-hook, she can choose to "set" the hook into Beleth's Favor. As a result, the "Geas" is now owed to Beleth's Favor -- the Lilim sets a condition (common conditions include: "If my vessel is destroyed"); if the condition is fulfilled, the mortal must roll against the geas or fall immediately into sleep, with her dreamscape making a beeline for Beleth's Tower, where she'll spend the rest of her short life. There are probably a host of little loopholes and conditions that I haven't considered, a plethora of various ways to improve the value of the artifact or make it playable in a game of diabolicals, but that's not important. The important thing is, I now have a suitable quest for the players: find and destroy Beleth's Favor, then murder the Lilim. I may loan one of the player's an amulet of dreamwalking if things get really hairy, but the general goal of the quest is set. Now what? I need nightmarish elements that the player's can navigate, and the time setting may be important. The story is set during the Salem Witch Trials, so there may be some way for them to discover that the Witchhouse (where women are questioned in the hopes that they will name their co-conspirators) is quickly becoming a Tether for Asmodeus. Should the Marches be a reflection of the waking world, or something completely different? Should I emphasize the backdrop -- the Volcano in the background, the juxtaposition of the Two Towers? Anything in particular? Should the landscape constantly change? What have you done with the Marches before?
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"A knight's a sword with a horse. The vows, the sacred oil and the lady's favors, they're ribbons tied 'round the sword. Maybe the sword's prettier with the ribbons, but it'll kill you just as dead." |
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