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Old 02-07-2011, 03:00 PM   #21
Kromm
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Default Re: Bringing a gun to bear.

Bulk comes into play in these situations:
  1. Close combat (direct penalty to hit)
  2. Concealing a weapon (direct penalty to Holdout)
  3. Move and Attack (direct penalty to hit)
  4. Preparing slings (1 second per -1 Bulk)
  5. Quick Contests to see who draws first (worst Bulk gives -1)
  6. Readying a captured firearm (1 extra second per full -3 Bulk)
  7. Shooting from within a vehicle (direct penalty to hit)
The only one of these cases where Bulk directly affects who goes first is #5. In all other cases, the character's Basic Speed matters more than the weapon's Bulk. As for the original issue of "jerking the weapon around," that's cases #1, #3, and #7; if you're standing still with enough space around you to maneuver, then the weapon's Bulk is a nonissue. That said, cases #1, #3, and #7 ought to come up regularly in realistic modern gunfights . . . vast numbers of gunfights take place at 0-7 yards, with many street engagements being at knife range or in vehicles, and many combatants moving in or out at a dash.
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Old 02-07-2011, 03:23 PM   #22
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Default Re: Bringing a gun to bear.

Quote:
Originally Posted by Crakkerjakk View Post
Fast-Draw(longarm) is one of the listed specialties.
There's a significant difference between "fast-draw" which I would say is moving from "slung" to "ready" and "bringing to bear" which would simply be moving from one point of aim to another from a "ready" tactical position. For the latter it's already covered by game mechanics as firing without aiming is a Snap-Shot with weapon Acc. For the former then you're definitely looking at Snap-Shot penalties as you won't have had time to hit the "Acquire" part of the "Sight, Acquire, Fire" drill. I'd probably apply a further penalty well on account of my cruelty.

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Old 02-07-2011, 03:34 PM   #23
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Default Re: Bringing a gun to bear.

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Originally Posted by pieclone View Post
There's a significant difference between "fast-draw" which I would say is moving from "slung" to "ready" and "bringing to bear" which would simply be moving from one point of aim to another from a "ready" tactical position. For the latter it's already covered by game mechanics as firing without aiming is a Snap-Shot with weapon Acc. For the former then you're definitely looking at Snap-Shot penalties as you won't have had time to hit the "Acquire" part of the "Sight, Acquire, Fire" drill. I'd probably apply a further penalty well on account of my cruelty.

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There's no such thing as a Snap-Shot penalty in GURPS 4e. Is this 3e rulestuff?
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Old 02-07-2011, 03:56 PM   #24
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Default Re: Bringing a gun to bear.

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Originally Posted by Ulzgoroth View Post
There's no such thing as a Snap-Shot penalty in GURPS 4e. Is this 3e rulestuff?
That'd be me being an old 3e guy only just starting w/4e. I am shamefaced :)

I am totally going to steal and reverse your sig btw...
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Old 02-07-2011, 03:57 PM   #25
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Default Re: Bringing a gun to bear.

Quote:
Originally Posted by Ulzgoroth View Post
There's no such thing as a Snap-Shot penalty in GURPS 4e. Is this 3e rulestuff?
Well Snap-Shot is still a Shot with out ACC, or a Gunsligher shot 8) it just the penalty is lack of bonus.
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Old 02-07-2011, 04:14 PM   #26
lexington
 
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Default Re: Bringing a gun to bear.

Quote:
Originally Posted by Kromm View Post
Bulk comes into play in these situations:
  1. Close combat (direct penalty to hit)
  2. Concealing a weapon (direct penalty to Holdout)
  3. Move and Attack (direct penalty to hit)
  4. Preparing slings (1 second per -1 Bulk)
  5. Quick Contests to see who draws first (worst Bulk gives -1)
  6. Readying a captured firearm (1 extra second per full -3 Bulk)
  7. Shooting from within a vehicle (direct penalty to hit)
The only one of these cases where Bulk directly affects who goes first is #5. In all other cases, the character's Basic Speed matters more than the weapon's Bulk. As for the original issue of "jerking the weapon around," that's cases #1, #3, and #7; if you're standing still with enough space around you to maneuver, then the weapon's Bulk is a nonissue. That said, cases #1, #3, and #7 ought to come up regularly in realistic modern gunfights . . . vast numbers of gunfights take place at 0-7 yards, with many street engagements being at knife range or in vehicles, and many combatants moving in or out at a dash.
Ah, #5 is the closets to the kind of thing I was thinking of.

Come around the corner, an enemy is standing there, you need to find out who gets off the first shot.
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Old 02-07-2011, 04:16 PM   #27
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Default Re: Bringing a gun to bear.

I always disliked the old Snap Shot rules—too clumsy, IMO.

I suppose, though, if you really felt the need to penalize someone for having their weapon in a less-than-ready (but better-than-slung/holstered) position, one could always apply the Bulk as a direct penalty to a shot that requires the weapon to be quickly "brought to bear" (either when generally "unready," or against a target not starting in a front hex). Maybe half Bulk (min -1), if the full amount feels too extreme. Fairly simple. Mitigated by hip-firing, perhaps (which causes its own problems)?
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Old 02-07-2011, 04:18 PM   #28
roguebfl
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Default Re: Bringing a gun to bear.

Quote:
Originally Posted by lexington View Post
Ah, #5 is the kind of thing I was thinking of.

Come around the corner, an enemy is standing there, you need to find out who gets off the first shot.
Unless the weapons are not ready,
or the one standing around the corner doesn't have Wait maneuverer to shot anyone they don't recognize as a friendly

Then it is the person who not surprised with the best Basic Speed who will go first.
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Old 02-07-2011, 04:27 PM   #29
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Default Re: Bringing a gun to bear.

Quote:
Originally Posted by lexington View Post
Ah, #5 is the closets to the kind of thing I was thinking of.

Come around the corner, an enemy is standing there, you need to find out who gets off the first shot.
Roll against Partial Surprise, p.393, that's who goes first.
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Old 02-07-2011, 04:27 PM   #30
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Default Re: Bringing a gun to bear.

Quote:
Originally Posted by lexington View Post
Ah, #5 is the closets to the kind of thing I was thinking of.

Come around the corner, an enemy is standing there, you need to find out who gets off the first shot.
If you're both carrying weapons at the ready, it's going to be decided by initiative and surprise rules. Probably reasonable

If you're not only carrying weapons but are running in combat time, the answer is:
-The guy not moving, if they're Waiting for someone to come around the corner.
-If not, the guy moving, if they go around the corner with the appropriate maneuver.

Houserules about target acquisition and awareness may apply, but there's no RAW about that that I know of.
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