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#1 |
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Join Date: Jan 2010
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As far as I can tell a firearm's Bulk is only relevant in Close Combat, fist fight range. But this doesn't seem to pass the (admittedly unreliable) common sense test. If an enemy is a few yards away from me shouldn't it be easier to jerk a pistol toward him and get off a shot than to try the same thing with a sniper rifle?
If so, does anyone have any house rules to cover the difference? |
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#2 | |
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Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Hydration is key |
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#3 |
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Join Date: Aug 2004
Location: Ronkonkoma, NY
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The Bulk statistic also affects the penalty used for a Move and Attack.
I'm not sure I see the common sense that says, in one second, a Fast-Drawn pistol will be significantly (+1 or more) more accurate than a Fast-Drawn rifle. If you can point it in the general direction of the target, it doesn't matter how easy it is to handle. On the other hand, the rifle's better Acc will certainly improve the shot more after aiming. What might seem a little odd is that a Gunslinger can get off a more accurate snap shot with a rifle than with a pistol. But this is an effect of the unrealistic Gunslinger advantage. |
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#4 | |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Applying a penalty to point a firearm at a target only really makes sense if you've had your attention elsewhere. Otherwise, GURPS assumes that you can pivot pretty freely. You can switch targets pretty easily with a Reach 2 or 3 spear; a firearm should be less awkward than that! Still, half or a third of bulk, round down, wouldn't be out of line if you insisted on a penalty. I'd be careful about this in a game where you can change facing by up to three hex sides with basically no restrictions! Doug
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#5 | ||
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Join Date: Jan 2010
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#6 | |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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dhc
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#7 | |
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Join Date: Jan 2010
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I might borrow your rule though. It's an edge case but gives an advantage to people with pistols if they're surprised. |
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#8 |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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High Tech (and then Tactical Shooting, when it appears) will take precedence ;they're better calibrated for the realism you're looking to emulate.
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#9 |
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Join Date: Feb 2006
Location: Not in your time zone:D
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Basic 548: Braced weapon: +1 if stationary and took a turn to Aim.
Oops. PS just this morning I discovered I'd misread the Rule of 14 - it's nice to have company LOL
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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#10 | |
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Join Date: Aug 2004
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I have wondered why it wasn't called the Rule of 13 :/ |
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