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#1 | ||
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Join Date: Oct 2009
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Nope, Reputation would be the better way to stat it, that I hinted at. It is masterful competence which does have side effects, just like Broadswod 25 will make people react differently to you when you show off.
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And about Religious Ritual ... I meant Theology. Which essentially has a "TL" which tends to be raised with every major miracle or whatever, if those exist in your world. Assuming the Christian religion to be the right and true one, two B.C.-Theologists could argue endlessly about interpretations of old testament parts until the prophet comes around and tells them that most of that info is outdated. (Yeah, not the best example ... just ignore it, if you want.) Regards Ts |
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#2 | |||
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Join Date: Mar 2010
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#3 | ||
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Join Date: Aug 2004
Location: Ronkonkoma, NY
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Physician, meanwhile, is the skill for treating the sick and the injured, and it doesn't even exist below TL4 most of the time. If it does—say, in a scientifically minded but technologically primitive culture—it's still the skill of treatment, not the skill of restoring hit points. If the culture's medical knowledge is wrong about the diagnosis or the treatment, the physician can treat the sickness or injury successfully, but not actually heal the patient. Skills aren't about effects; they're about your ability to apply training. Thus Low TL doesn't affect maximum skill level. If the low TL prevents or limits certain effects, this should be applied to the effect itself, not the skill roll's chances. For instance, the natural healing table in Campaigns depends on TL, but the chances of a healing roll succeeding depend on the healer's skill, not TL. Quote:
Last edited by Stormcrow; 02-02-2011 at 12:58 PM. |
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#4 | ||
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Join Date: Mar 2010
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#5 | |
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Join Date: Oct 2009
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Just say: "Sorry, that guy from the future seems to be more effective at medicine than you are. However, you both would have gotten the exact same mark on your respective final exams, so don't feel bad about your performance." Regards Ts |
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#6 | |
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Join Date: Mar 2010
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#7 | |
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Join Date: Oct 2009
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This isn't even hand-wavy. It's playing by RAW and historical info that makes these skills ineffective. The same holds true for equipment, that becomes cheaper and better all the time. Regards Ts |
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#8 |
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Join Date: Aug 2004
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Its probably not possible to do anything that works well in a general sense for all TL skills. For specific skills, well, you need to detailed handling of the skills to address them. For lots of skills, the relevant GURPS "Tech" (Low/High/Ultra/Bio) books discuss what the skill can and can't do at various tech levels and with/without particular equipment.
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#9 | |||
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Join Date: Aug 2004
Location: Ronkonkoma, NY
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You might also let an Occultism roll identify cases where seizures are the result of demonic possession. Skills often overlap. Quote:
So for technological skills, success rolls are limited by skill level, and results are limited by technology and knowledge. Your proposed limit is already built into the system. Quote:
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#10 | |||
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Join Date: Mar 2010
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But the only structures you can design that will work are those limited by your TL and your reality. If you're a TL4 engineer, you can't design a working structure made out of plastic, because you don't know what the properties of plastic are. Even if you can guess, you're going to have a −15 penalty or so to reproduce a TL7 structure.[/QUOTE] |
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| Tags |
| skill levels, skill maximums, skills |
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