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Join Date: Aug 2009
Location: Bremerton, WA
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First I must acknowledge a huge debt to Perfect Organism's work here http://forums.sjgames.com/showthread.php?t=67296. Much of this is highly derivative.
Before I did anything else I wanted to figure out what the weapons and armour would look like. Like Perfect Organism, I started with Ultra-Tech to find comparisons, but I changed things around with reckless abandon to make things work. Code:
Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Lasgun 5d(2) burn 10 500/1,500 5.6/2C 10 70(3) 5t -3 1 Laspistol 4d(2) burn 6 300/900 3.3/C 10 70(3) 6 -2 1 Longlas 8d(2) burn 12+2 1,300/3,900 19/2C 1 20(3) 10t -5 1 Hellgun 6d(3) burn 10 2,000/6,000 8/Dp 10 200(5) 7t -4 1 Lascannon 6dx10(5) burn 10 50k/150k 500/Fp 1 15(5) 27M -10 1 Inferno Pistol 5dx2(30) bn cor 3 30/90 3.3/? 1 8(5) 6 -2 1 Meltagun 8dx2(30) bn cor 6 50/150 5.6/? 1 12(5) 5t -3 1 Multimelta 6dx6(30) bn cor 8 150/450 70/? 1 33(5) 18M -8 1 Plasmapistol 8dx2(10) bn ex 4 500/1,500 3.3/? 1 10(3) 9 -3 2 Plasmagun 6dx4(10) bn ex 8 750/2,250 20/? 1 20(5) 11t -6 2 Autogun 6d pi 4 700/4,000 7/1.5 15 50+1(3) 9t -4 2 Autopistol 3d pi + 2 180/2,000 3/1 10 30+1(3) 10 -2 3 Hand Cannon 4d+1 pi++ 2 235/2,600 3/1 3 9+1(3) 11 -2 4 Shotgun 4d+4 pi++ 3 100/500 6/.75 3 5+1(3) 10t -5 4 Heavy Stubber 9d pi++ 5 1,300/5,800 20/6 10 60(5) 11Bt -6 3 Boltgun 8d(3) pi++ 4 1,900 10/7.5 10 30(3) 10t -4 2 +follow up 1d cr ex [1d] Boltpistol 8d(3) pi++ 2 1,900 3/2.5 3 10(3) 10 -3 3 +follow up 1d cr ex [1d] Heavy Bolter 12d(3) pi++ 3 3,900 80/15 10 60(5) 20M -8 1 +follow up 1d+1 cr ex [1d+1] Code:
Armour Type DR Weight Guardsman Armour 20 13 Guardsman Helmet 20 4 Carapace Armour 50/30 30 Carapace Helmet 20/12 5 Power Armour 120/80 500 Last edited by Valadrim; 01-30-2011 at 03:27 PM. |
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