|
|
|
|
|
#1 |
|
Join Date: May 2010
Location: LP City, Maryland
|
This might have turned up in an expansion book, but basically it works like this: A guy with a 1,2 spear is assailed by a guy with a sword. Its the swordsman's turn, and he is 3 hexes away. He moves into hex 2, then 1 and strikes with his sword. Does the spearman in any splat book get a chance to ward off his opponent, keeping him at bay?
M. |
|
|
|
|
|
#2 |
|
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
If the spearman takes a Wait maneuver he can attack the swordsman as soon as he commits.
|
|
|
|
|
|
#3 |
|
Join Date: Aug 2004
Location: Austin, TX
|
Assuming that the spearman was doing something else on his last turn (say, stabbing the swordsman's ally who was in Hex 3a), there's nothing that lets the spearman stab the swordsman as the swordsman come in.
Which isn't to say that the spearman doesn't have a lot of advantages here. Assuming both combatants have a Step of 1 hex, the swordsman had to make an All-Out Attack, a Committed Attack, or a Move and Attack to close the distance. If the swordsman's attack hits, the spearman can Retreat on the defense and on his next turn, stab the swordsman at Range 2 and then step away again, forcing the swordsman to continue the cycle to stay in range. The swordsman's maneuver prevents him from retreating (or in some cases, defending at all) and often limits his accuracy. This is a really bad position for the swordsman to be in. Last edited by mlangsdorf; 01-22-2011 at 04:18 PM. Reason: typo on the spearman's reach |
|
|
|
|
|
#4 |
|
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
This is pretty good time for the spearman to attempt a Riposte, too.
|
|
|
|
![]() |
| Tags |
| combat rules, martial arts |
| Thread Tools | |
| Display Modes | |
|
|