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Old 01-16-2011, 07:11 PM   #1
Diomedes
 
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Default Side Effect Enhancement

I'm building a Toxic attack, and I wanted it to inflict Severe Pain as a Side Effect; but I notice now that Side Effect doesn't allow for Irritants. Does anybody in the hivemind know why?
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Old 01-16-2011, 10:05 PM   #2
Christopher R. Rice
 
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Default Re: Side Effect Enhancement

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Originally Posted by Diomedes View Post
I'm building a Toxic attack, and I wanted it to inflict Severe Pain as a Side Effect; but I notice now that Side Effect doesn't allow for Irritants. Does anybody in the hivemind know why?
You might want to check out Symptom

Toxic Attack 1d (Symptom, 1/3 HP, Severe Pain, +120%) [8.8/level]

Simply add whatever flavor modifiers you want after

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Old 01-16-2011, 10:59 PM   #3
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Default Re: Side Effect Enhancement

That doesn't do what I want; Side Effect does, but the combination is disallowed fr a reason I can't fathom.
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Old 01-16-2011, 11:05 PM   #4
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Default Re: Side Effect Enhancement

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That doesn't do what I want; Side Effect does, but the combination is disallowed fr a reason I can't fathom.
No clue, you could house rule it. Or you could build a Innate Attack + Affliction combination.

Toxic Attack 1d (Link, +10%) [5] + Affliction (Link, +10%; Severe Pain, +40%) [15].

Add modifiers for flavor.

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Old 01-16-2011, 11:11 PM   #5
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Default Re: Side Effect Enhancement

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Originally Posted by Ghostdancer View Post
No clue, you could house rule it. Or you could build a Innate Attack + Affliction combination.

Toxic Attack 1d (Link, +10%) [5] + Affliction (Link, +10%; Severe Pain, +40%) [15].

Add modifiers for flavor.

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Or the Affiction being a follow-up rather than a link...
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Old 01-16-2011, 11:13 PM   #6
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Default Re: Side Effect Enhancement

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Or the Affiction being a follow-up rather than a link...
Thats another way to do it yeah, I'd rather spend the extra 2 CP though to do damage AND make them roll vs. pain.

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Old 01-16-2011, 11:27 PM   #7
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Default Re: Side Effect Enhancement

Symptom (Severe Pain) +40%

But at 40% it's only come into effect if the attack deals at least 2/3 of the target's HP.

You can double it to make it 1/2. And triple for 1/3.

It's right next to Side Effect in the book.

EDIT: Oh wait.

Hm. Maybe irritants were too minor (they are just irritants) to be considered side effects. They aren't major like incapacitation, and they felt they should be resistible if they don't do enough damage. Personally I think the rule's fine the way it is. Your poison would have to do alot more damage to an elephant than it would a human to suffer severe, distracting pain.

Why not do Agony instead? It's a stronger version of severe pain, and it can be a side effect.

You know, now that I think about it, side effects can be a bit on the "cosmic" side. Shouldn't something like stunning fit under the rules of symptom better than side effect? Since Powers says it's a "requirement" for electric attacks? Back to the elephant again. Do I just have to break their DR for them to be stunned from an electric attack that only does 1 damage in the end?
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Old 01-17-2011, 12:14 PM   #8
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Default Re: Side Effect Enhancement

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Originally Posted by Diomedes View Post
I'm building a Toxic attack, and I wanted it to inflict Severe Pain as a Side Effect; but I notice now that Side Effect doesn't allow for Irritants. Does anybody in the hivemind know why?
Because attacks already cause distraction.
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Old 01-18-2011, 12:53 AM   #9
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Default Re: Side Effect Enhancement

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Originally Posted by Diomedes View Post
I'm building a Toxic attack, and I wanted it to inflict Severe Pain as a Side Effect; but I notice now that Side Effect doesn't allow for Irritants. Does anybody in the hivemind know why?
If you want to be really picky about the wording, Side Effect explicitly allows certain effects from Affliction, but does not explicitly disallow any others. That is, there is nothing that says a side effect cannot be an irritant, just that stunning etc are allowed.

Of course, most people would read it as disallowing irritants, and that was probably the intent, but still ...

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