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Join Date: Nov 2005
Location: Midwest, USA
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Quote:
I haven't used Low-Tech or its two companions that I own all that much and I am horrible at anything related to math including basic addition and subtraction (i.e., I'm an idiot). So, my low mental capacity makes it a challenge for me. Below is what I've cobbled together for a skeleton warrior. It's not actually Dungeon Fantasy, but I'm considering using DF's style as a guideline for my monster layouts. The skeleton is meant to be a low-level threat for a solo ~100/-50 point, non-cinematic TL3 warrior in a small dungeon -- able to provide a fun, quick combat without a high level of risk. I'm considering adding a short-sleeved mail shirt with padding that falls over the upper legs and heavy leather gloves and boots. Either that, or ditch the coif. I hope someone will take the time and effort to check the math and figures for my little skeleton warrior's helmet, armor and shield. It would be very much appreciated! I couldn't believe how long it took me to create a cotton-picking coif! XD Thanks in advance! As a side note, com'on, this forum could really use the basic, fundamental TT (or PRE) tag in its BB code to maintain columns and spaces and such. The CODE tag just isn't adequate for multiple reasons. I think I'll start another thread about the matter. Skeleton Warrior A walking corpse rotted to animated bones. Carries a rusted, chipped and pitted moon-shaped sword in its right hand, a dented and cracked metal shield in its left. It wears only a broken and charred helmet with a chain coif beneath it. ST: 10 HP: 10 Speed: 7.5 DX: 14 Will: Move: 7 IQ: 8 Per: 10 HT: 12 FP: N/A SM: 0 Dodge: 11 Parry: 11 DR: 2+Armor Block: 11 BL: 20 Damage: 1d/1d-2 Weapons (14): Large falchion (1d+2 cut or 1d-3 imp) and shield (1d+1 cr). Punch (14): 1d-1 cr. Advantages: Dark Vision; Doesn't Breathe; Doesn't Eat or Drink; Doesn't Sleep; DR 2; High Pain Threshold; Immunity to Metabolic Hazards; Immunity (All mind control); Indomitable; Injury Tolerance (No Blood, No Brain, No Eyes, No Vitals, Unliving); Single-Minded; Temperature Tolerance 10; Unaging; Unfazeable; Vacuum Support. Disadvantages: Appearance (Monstrous; Universal); Automaton; Cannot Learn; Dependency (Mana; common, constantly); Fragile (Brittle); Fragile (Unnatural); Mute; No Sense of Smell/Taste; Reprogrammable; Skinny; Unhealing (Total); Vulnerability (Crushing Attacks; x2). Quirks: Cannot Float; Sexless. Features: Affected by Control Zombie, Pentagram, and Turn Zombie; No mental skills; Skull has only 2 total DR. Skills: Brawling-14; Broadsword-14; Shield-14. Equipment: Cheap large falchion ($375; 4.5 lbs.); shield (metallic light small shield with spike; DB 1; $200; 5.25 lbs.; DR 2/HP 12); helmet (cheap-quality horned bascinet with nasal guard and padding; DR 4 to areas 3-4, plus area 5 from the back; 2/6 chance of protecting area 5 from the front; $216, 5.65 lbs.); and coif (cheap-quality heavy mail; DR 4, -2 vs. crushing, to areas 3-4 and 17-18 plus area 5 from the back and 1/6 chance of protecting area 8,12; DR 2, 0 vs. crushing, to area 9; $540; 8.1 lbs.). Class: Undead. Notes: Shield DB 1 factored into all defense scores listed above.
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. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman Last edited by Stripe; 01-18-2011 at 09:14 AM. |
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| armor, low-tech |
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