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#1 |
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Join Date: Aug 2007
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I would say no for most of it, as most of the items are worked. I don't see how BL can affect things like making glass, smelting metal or cutting wood. They have other limiting factors. However, any of the raw materials could justify BL as their limiter, so you could apply a scaling there if you wanted.
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#2 | |
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Join Date: Nov 2008
Location: Yukon, OK
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#3 |
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Join Date: Feb 2005
Location: in your pocket, stealing all your change
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On composite weapon materials, it mentions that, for example, a spear is 3/4 wood... but on the materials it's not clear (to me) which size of wood should be used for hafts... 4" poles seem too thick, and planks seem simply inappropriate... any tips?
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#4 | |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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The tips are stone, bronze, or iron...oh, sorry. Pay attention to the size rather than the shape. Like the note says, "When buying wood, calculate price per pound by its thinnest dimension." The two-inch is probably about right.
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#5 |
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Join Date: Feb 2005
Location: in your pocket, stealing all your change
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#6 |
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Join Date: Mar 2006
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I have a minor question about LTC:3, actually. Since LT seems to hint that it contains guidelines for among other things producing and more importantly repairing armor, does this mean it contains some sort of system for tracking armor damage and degradation? So far I'm on the fence as far as getting any of the companions, but if it does have such a thing I might end up getting it.
__________________
Waiting for: Gurps VDS Gurps Armory (One can dream) ---- Per ardua ad astra "Through hard-work to the stars." |
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#7 |
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Join Date: Sep 2004
Location: Torino, Italy
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LTC 2 contains it.
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#8 |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Ignore the shape. Just use the dimension.
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#9 | |
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Join Date: Jul 2005
Location: Jeffersonville, Ind.
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Depends on the worker. I have the feeling the "average human worker" in a manual labor job has a higher than ST 10. I can say at my work where lifting and carrying more than 100 pounds is a routine task and where you're expected to lift up to that every 3 seconds for hours on end there are lots of people with ST11 and 12 and we use lots of machines to help with it.
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The user formerly known as ciaran_skye. __________________ Quirks: Doesn't proofread forum posts before clicking "Submit". [-1] Quote:
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#10 | |
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Join Date: Oct 2007
Location: Kentucky, USA
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I agree, more ST seems to only help some of the manufacturing processes. Lumberjacking and smelting look like they might be helped by having stronger workers, while glassblowing and pottery, not so much. Those might require more exotic advantages than more ST. P.S.: Outside combat, I consider ST and Basic Lift to be pretty interchangeable.
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GURPS Fanzine The Path of Cunning is worth a read. |
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| low-tech |
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