Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 01-11-2011, 03:19 PM   #1
Agemegos
 
Agemegos's Avatar
 
Join Date: May 2005
Location: Oz
Default Re: [Spaceships] Crash Landing: not-so-minimal velocity, boom

Quote:
Originally Posted by vicky_molokh View Post
What's interesting is that it is the same speed as the delta-V needed to land vertically with active engines. So . . .
After shedding orbital speed by aerobraking or engine braking....

Quote:
. . . the damage from a crash-landing is equivalent to the damage sustained if the engines failed at the very beginning of a vertical, wingless, engine-assisted landing . . . what?
Seems reasonable. Either aerobraking or engine braking gets you down to 360 miles per hour. From there, you can either glide in or land on your jets. Either way, if you crash you're doing 0.1 mi./sec.
__________________

Decay is inherent in all composite things.
Nod head. Get treat.
Agemegos is offline   Reply With Quote
Old 01-09-2011, 07:03 PM   #2
Snoman314
 
Snoman314's Avatar
 
Join Date: Sep 2009
Default Re: [Spaceships] Crash Landing: not-so-minimal velocity, boom

Hmm, interesting. I never really clicked how much damage that was. Of course it was changed to a 0.1mps collision as an errata, with the original being worded as "a very low-velocity collision".
a high probability of complete destruction doesn't quite seem to go along with the spirit of this, assuming the errata was simply to nail down an actual value. I'd agree that the damage feels like it should be more in the range of 1/5 as given. This would still mean destruction is possible, but the most likely outcome is more losing a couple of systems.
Snoman314 is offline   Reply With Quote
Old 01-09-2011, 10:03 PM   #3
Johnny1A.2
 
Join Date: Feb 2007
Default Re: [Spaceships] Crash Landing: not-so-minimal velocity, boom

Quote:
Originally Posted by vierasmarius View Post
In a realistic game, yeah, planetary collision = *poof*.
In a realistic scenario, even hitting an atmosphere of substantial density could be devastating for a spacecraft moving at high velocity (such as spacraft speeds).

Last edited by Johnny1A.2; 01-09-2011 at 10:07 PM.
Johnny1A.2 is offline   Reply With Quote
Old 01-09-2011, 04:20 PM   #4
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: [Spaceships] Crash Landing: not-so-minimal velocity, boom

Quote:
Originally Posted by lexington View Post
You'd need to calculate in armor, which should reduce the effects slightly, and it says the damage is done to one location in either the front or central hull.
Very, very slightly. E.g. a 15-dHP ship with Streamlined Nanocomposite gets 3 dDR of protection even at TL10 (per system dedicated to armor).

And damage to one location 'bleeds over' to others.
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
Old 01-09-2011, 04:28 PM   #5
Ulzgoroth
 
Join Date: Jul 2008
Default Re: [Spaceships] Crash Landing: not-so-minimal velocity, boom

Quote:
Originally Posted by vicky_molokh View Post
And damage to one location 'bleeds over' to others.
In the rather improbable event that the ship as a whole isn't destroyed, it will suffer one system destroyed, one system disabled, and the effects of non-positive HP. While it's not like it's benefiting from blowthrough, the ship's overall capabilities won't be effected too much if it doesn't fail entirely. (For basically the same reason that GURPS characters never come out of a car accident with a broken arm, a broken leg, and head trauma.)
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Reply

Tags
collision, collision damage, crash landing, spaceships


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:24 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.