|
|
|
|
|
#1 | ||
|
Join Date: May 2005
Location: Oz
|
Quote:
Quote:
__________________
Decay is inherent in all composite things. Nod head. Get treat. |
||
|
|
|
|
|
#2 |
|
Join Date: Sep 2009
|
Hmm, interesting. I never really clicked how much damage that was. Of course it was changed to a 0.1mps collision as an errata, with the original being worded as "a very low-velocity collision".
a high probability of complete destruction doesn't quite seem to go along with the spirit of this, assuming the errata was simply to nail down an actual value. I'd agree that the damage feels like it should be more in the range of 1/5 as given. This would still mean destruction is possible, but the most likely outcome is more losing a couple of systems. |
|
|
|
|
|
#3 |
|
Join Date: Feb 2007
|
In a realistic scenario, even hitting an atmosphere of substantial density could be devastating for a spacecraft moving at high velocity (such as spacraft speeds).
Last edited by Johnny1A.2; 01-09-2011 at 10:07 PM. |
|
|
|
|
|
#4 | |
|
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Quote:
And damage to one location 'bleeds over' to others. |
|
|
|
|
|
|
#5 |
|
Join Date: Jul 2008
|
In the rather improbable event that the ship as a whole isn't destroyed, it will suffer one system destroyed, one system disabled, and the effects of non-positive HP. While it's not like it's benefiting from blowthrough, the ship's overall capabilities won't be effected too much if it doesn't fail entirely. (For basically the same reason that GURPS characters never come out of a car accident with a broken arm, a broken leg, and head trauma.)
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
|
|
![]() |
| Tags |
| collision, collision damage, crash landing, spaceships |
|
|