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#1 |
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Join Date: Nov 2011
Location: Seattle, WA
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#2 | |
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Join Date: Sep 2010
Location: Cedar Falls, Iowa
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Quote:
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#3 |
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Join Date: Nov 2007
Location: Sydney
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Though it already has some of the vitals being included in body hits rules from Martial Arts.
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#4 | |
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Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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#5 |
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Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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Instead of preparing the DF Adventure I'll run on Saturday, I tried to create an Injury Cheat Sheet...
It's not much more than a teaser, it is far from complete... but it's here: Injury Cheat Sheet v0.01 Please do not hold back with corrections, it's 2am here, I've got a headache and must be at work tomorrow at 8, so please be gentle in your critisism. Cheers Onkl |
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#6 |
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Join Date: Nov 2011
Location: Seattle, WA
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#7 |
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Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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UPDATED February 8 2011, 22:42 CET
Combat Maneuvers Cheat Sheet 2.01 Combat Maneuvers Cheat Sheet 2.01 eReader Version Imperial Combat Maneuvers Cheat Sheet 2.01 eReader Version Metric Combat Maneuvers Cheat Sheet 2.01 - InDesign Source File Changes 2.01:
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#8 |
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Join Date: Dec 2007
Location: Brooklyn, NY
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First, I've got to say I just adore the sheet, and it's been absolutely a godsend in terms of its usefulness in my gaming of combat.
I would suggest these additions: (1) A "Heart" location. It gets a -5 to hit (harder than a generic strike to the Vitals), which is mentioned in Horror, p. 30 and MH3: The Enemy, p. 10. Same wounding multiplier as vitals, and never explicitly listed as a "new hit location", it does have a more specific,tougher to-hit penalty. And obviously it's relevant to any campaign that features creatures that require a heart hit to kill or wound badly. (2) On DF14: Psi, p. 34, the new combat maneuvers All-Out Concentrate and All-Out Defense (Mental Defense) are added. Although they appear in a DF supplement, and about psi, they look well-balanced and applicable to really any campaign that features abilities that require concentration or enable mental defense. (3) Not sure where it would go, or if it's too specific even for this sheet, but a new Posture was included in Pyramid 3/34: Alternate GURPS, p. 12 ("A New Take on Grappling") that of lying down on your side ("lying on side", I guess). Same penalties for Lying Down (Face Up or Down), but just like Lying Face-Up there are some subtle differences that come into play when it comes to things like facing; note again this was an enhanced take on grappling. Just thought I'd mention it here for completeness.
__________________
-JC |
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#9 | |
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Join Date: Nov 2007
Location: Sydney
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Quote:
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#10 |
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Join Date: Oct 2005
Location: Göttingen, Germany
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Great work again, perfect to have abdomen included! :) Thanks a lot!
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| Tags |
| combat, game aid, game aids |
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