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Old 02-05-2012, 10:48 PM   #1
apoc527
 
Join Date: Nov 2011
Location: Seattle, WA
Default Re: Combat Maneuvers Cheat Sheet

Quote:
Originally Posted by lachimba View Post
IMHO
Good start. Needs special location rules from Martial Arts and Tactical Shooting added too
Good point, I'll have to add those eventually. I do have those books, so I'm sure I'll want to use the extra special rules eventually.
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Old 02-05-2012, 10:44 PM   #2
Beoferret
 
Join Date: Sep 2010
Location: Cedar Falls, Iowa
Default Re: Combat Maneuvers Cheat Sheet

Quote:
Originally Posted by apoc527 View Post
I made one, not nearly as awesome as Onkl's, but here it is:

http://dl.dropbox.com/u/15729188/GUR...ib%20Sheet.pdf

Let me know what I got wrong as I made it to help myself learn the system in the first place!
Love it. Hope you don't mind if I use this. As for adding the other optional stuff from Martial Arts and Tactical Shooting .... well, maybe on another page? I like that this has all the basic set rules, without any further complications. In other words, it'll be really useful with new GURPS players.
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Old 02-05-2012, 11:07 PM   #3
lachimba
 
Join Date: Nov 2007
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Default Re: Combat Maneuvers Cheat Sheet

Quote:
Originally Posted by Beoferret View Post
As for adding the other optional stuff from Martial Arts and Tactical Shooting .... well, maybe on another page? I like that this has all the basic set rules, without any further complications. In other words, it'll be really useful with new GURPS players.
Though it already has some of the vitals being included in body hits rules from Martial Arts.
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Old 02-08-2012, 03:53 PM   #4
Onkl
 
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Default Re: Combat Maneuvers Cheat Sheet

Quote:
Originally Posted by apoc527 View Post
I made one, not nearly as awesome as Onkl's, but here it is:

http://dl.dropbox.com/u/15729188/GUR...ib%20Sheet.pdf

Let me know what I got wrong as I made it to help myself learn the system in the first place!
Nice... if you allow, I'll add this to my condensed new sheet.
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Old 02-08-2012, 07:06 PM   #5
Onkl
 
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Default Re: Combat Maneuvers Cheat Sheet

Instead of preparing the DF Adventure I'll run on Saturday, I tried to create an Injury Cheat Sheet...

It's not much more than a teaser, it is far from complete... but it's here:

Injury Cheat Sheet v0.01

Please do not hold back with corrections, it's 2am here, I've got a headache and must be at work tomorrow at 8, so please be gentle in your critisism.

Cheers

Onkl
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Old 02-08-2012, 07:50 PM   #6
apoc527
 
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Default Re: Combat Maneuvers Cheat Sheet

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Originally Posted by Onkl View Post
Nice... if you allow, I'll add this to my condensed new sheet.
Please, by all means! If you could include this name on the credits, that'd be great!
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Old 02-08-2012, 03:41 PM   #7
Onkl
 
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Default Re: Combat Maneuvers Cheat Sheet

UPDATED February 8 2011, 22:42 CET

Combat Maneuvers Cheat Sheet 2.01
Combat Maneuvers Cheat Sheet 2.01 eReader Version Imperial
Combat Maneuvers Cheat Sheet 2.01 eReader Version Metric

Combat Maneuvers Cheat Sheet 2.01 - InDesign Source File

Changes 2.01:
  • Added Pelvis hit location from Tactical Shooting
  • Added Abdomen hit location explanation and rolls
  • Added mModifiers for flail parries
  • Fixed font problem in the version information
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Old 02-13-2012, 09:34 PM   #8
JCurwen3
 
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Location: Brooklyn, NY
Default Re: Combat Maneuvers Cheat Sheet

First, I've got to say I just adore the sheet, and it's been absolutely a godsend in terms of its usefulness in my gaming of combat.

I would suggest these additions:

(1) A "Heart" location. It gets a -5 to hit (harder than a generic strike to the Vitals), which is mentioned in Horror, p. 30 and MH3: The Enemy, p. 10. Same wounding multiplier as vitals, and never explicitly listed as a "new hit location", it does have a more specific,tougher to-hit penalty. And obviously it's relevant to any campaign that features creatures that require a heart hit to kill or wound badly.

(2) On DF14: Psi, p. 34, the new combat maneuvers All-Out Concentrate and All-Out Defense (Mental Defense) are added. Although they appear in a DF supplement, and about psi, they look well-balanced and applicable to really any campaign that features abilities that require concentration or enable mental defense.

(3) Not sure where it would go, or if it's too specific even for this sheet, but a new Posture was included in Pyramid 3/34: Alternate GURPS, p. 12 ("A New Take on Grappling") that of lying down on your side ("lying on side", I guess). Same penalties for Lying Down (Face Up or Down), but just like Lying Face-Up there are some subtle differences that come into play when it comes to things like facing; note again this was an enhanced take on grappling. Just thought I'd mention it here for completeness.
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Old 02-13-2012, 10:48 PM   #9
lachimba
 
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Default Re: Combat Maneuvers Cheat Sheet

Quote:
Originally Posted by JCurwen3 View Post

(2) On DF14: Psi, p. 34, the new combat maneuvers All-Out Concentrate and All-Out Defense (Mental Defense) are added. Although they appear in a DF supplement, and about psi, they look well-balanced and applicable to really any campaign that features abilities that require concentration or enable mental defense.
I don't have my books with me, but I think there is something similar in Psionic Powers so it is more widely useful.
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Old 02-14-2012, 10:58 AM   #10
OldSam
 
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Default Re: Combat Maneuvers Cheat Sheet

Great work again, perfect to have abdomen included! :) Thanks a lot!
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