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#21 | |
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Join Date: May 2005
Location: Oz
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As for slipping in cold, passenger seating gives you life support for 24 hours only. And you only have delta-v to brake from 0.15 mi/sec., which gives you a maximum range of 13,000 miles.
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Decay is inherent in all composite things. Nod head. Get treat. |
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#22 |
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Join Date: Mar 2008
Location: Dallas, TX
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Did I miss somewhere in Spaceships that says how much armor you need to aerobrake? I don't remember anything beyond needing at least one armor system in the front section.
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#23 | |
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Join Date: Sep 2009
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I'd also point out that the soft landing system explicitly includes a single use heat shield. Last edited by Snoman314; 01-07-2011 at 06:50 PM. |
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#24 |
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Join Date: Jun 2006
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#25 | ||
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Join Date: May 2005
Location: Oz
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I base the DR100 criterion on the life pods and re-entry capsules in Ultra-Tech. Quote:
There is a box on p.40 (headed "atmospheric flight") that says that any streamlined and winged spacecraft can glide in to a landing without power. I guess you could take that as including braking, but I don't. Since the same box allows a powered landing with an expenditure of delta-v way less than orbital velocity I think I am on firm ground assuming that that box is about landing after any necessary braking.
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Decay is inherent in all composite things. Nod head. Get treat. |
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#26 |
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Join Date: May 2005
Location: Oz
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Fair point. It can re-enter by aerobraking, but it still has a loiter time of only eight seconds, so I still think it's a dud.
__________________
Decay is inherent in all composite things. Nod head. Get treat. |
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#27 | |
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Join Date: Mar 2008
Location: Dallas, TX
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#28 |
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Join Date: May 2005
Location: Oz
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I don't think it is either RAW or reasonable that streamlined vehicles can aerobrake without a heat shield. I'm prepared to be corrected about RAW, but as for reasonable it seems pretty clear that the kind of streamlining you use for going faster under power is the opposite of the blunt-front designs optimised for aerobraking.
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Decay is inherent in all composite things. Nod head. Get treat. |
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#29 | ||
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Join Date: Sep 2009
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Brett: You do realise that with sufficiently precise guidance, its possible to glide in after an aerobrake maneuver lasting many orbits, with very low peak heat load, low enough that passive cooling would be sufficient. Basically it requires crossing skip-reentry with aerobraking. Aerodynamic lift is used to hold the craft at a constant dynamic pressure, with constantly decreasing velocity and altitude.
Thats the idea anyway. In practice, there is plenty of opportunity to mess up the glide by going too high or low. But I put it to you that DR100+ is not necessarily a requirement for re-entry. That the higher the DR/heat shielding, the easier and faster aerobraking is, but that it is not impossible for less well shielded craft. The box on pg 40 has been discussed in the past, and if I remember correctly, the consensus was that 0.1mps was for each landing attempt after the approach to the ground had already been completed. I know that's not what it says, but its the only possible way it makes sense otherwise. Some have said this should be errata'd, but nothing seems to have been done that I've seen. The fact that the passage on vertical landings mentions that streamlined craft can land quicker, to my mind supports the idea that streamlined craft are able to aerobrake/re-enter, otherwise how else is the extra deceleration accounted for? Quote:
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Finally please don't take my rebuttal personally Brett, I'm mainly just trying to keep the magic alive :). Last edited by Snoman314; 01-07-2011 at 08:19 PM. Reason: typos |
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#30 | |
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Join Date: Jun 2006
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A better solution is probably going to be something along the lines of the drop ships in SS4. |
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