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#1 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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One thing about total surveillance is that it's inevitably a very high noise-to-signal ratio. Even with NAIs combing over every piece of data you'll need to set your tolerances pretty high if you don't want to be constantly flagged with false alarms. This means that criminals don't need to hide from surveillance as much as they just need to fool the NAIs that are analyzing the data. If you can appear innocuous, you'll vanish in the noise.
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#2 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#3 | ||
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Join Date: Apr 2006
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Modern software does tend to have a lot of data validation, sanity checks, and error-catching elements, so that anything really weird will (hopefully) generate a warning or error message instead of causing the software to lock up, exit, overwrite memory, or what-have-you.. but it doesn't have error-correcting capability. That's all down to bug stomping, which is a notoriously frustrating process with diminishing returns and no guarantees. Quote:
I'm perfectly willing to accept that 90 years of computer science and programming advances will create systems that are more robust than modern systems with a similar level of complexity, and I'm willing to accept that they can create fantastic things like self-aware AIs that pretty much work the way they're supposed to pretty much all the time - but to suggest that everything works perfectly just because it's The Future.. well, that's just science fiction. ;) |
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#4 |
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Join Date: Nov 2007
Location: Sydney
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Thats one idea for when it comes up. Plus also maybe some of the data is just simulated based on old data or errors or maybe key details are missing like what the suspect was doing after the camera went off for 5 mins.
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#5 | |
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Join Date: Aug 2005
Location: Portland, Oregon
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Actually analyzing the information gathered is impractical today. Computers don't have the intuition to analyze on any other basis then number crunching which has it's limits even with the most sophisticated computers. Humans have a large capacity for getting bored, which means, among other things, that the data most closely analyzed will be the data seen when a given analyst gets on his shift first(when I proofread business letters for my father for instance, I am most sure I am right about the first page). Presumably professional analysts are better trained, but there is more information to process. Humans also have a limited ability in the quantity of information each human can process, so that each given analyst can only see the information he is working on, and not the information another analyst is working on. In a hypothetical transhuman world in which a human mind can have the flexibility and subtlety of a human and the speed and relentlessness of a computer things might be different. But then technology for concealment might be as well.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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#6 | |
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Join Date: Nov 2007
Location: Sydney
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The slave mentality and other disadvantages help keep it focussed. And looking for a particular face or just 'weapons' isn't analysis. It is a simple instruction with success based on a per roll. |
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#7 | |
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Join Date: Aug 2005
Location: Portland, Oregon
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The problem is simply processing all the tons of data that can come in through a camera.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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#8 | |
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Join Date: Aug 2005
Location: Portland, Oregon
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__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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#9 | |||
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Join Date: Aug 2004
Location: U.K.
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And (c), many governments have to contend with a hundred years' worth of privacy and civil rights legislation created in a world of cheap CCD cameras (and monitoring LAIs with honesty programming), so they can't necessarily get away with everything. Quote:
In my experience GM'ing TS, the first thing that a bunch of PCs will do when they discover that something significant may have happened in a somewhat public place is look to see whose external security cameras seem to overlook that place, then go sweet-talk the owners. It helps if the PCs are government employees, of course, but it's not required. "There's been a break-in at the warehouse next to yours, and we're employed by the owner - feel free to check with her if you like. Could our AI skim through your security camera records for last night?" If the space in question is public, it's hard to see why the answer should be No. In my Europe on Mars campaign, the fun is that the PCs are E.U. agents in Port Lowell, so they tend to plot the areas which they want to check, then plot which adjacent businesses are European-owned. It's not that they have police powers of any sort, but "Could the consulate request a favour?" from somebody with Diplomacy-15 tends to accomplish the desired result. (The other thing those PCs do is look on MarsTube and research peculiar hobbyists, like the ones who collect sightings of interesting cybershell designs. Why bother asking anyone about that bar brawl when three customers uploaded imagery to MarsWeb within thirty seconds of the fight starting? Why go to the effort of tracking that heavy construction shell when the bot-spotter sites do your sifting for you?) The fact is, somewhat ubiquitous surveillance is one of the components of the setting. You don't have to assume a panopticon society to think that most urban public spaces are, de facto, observed. (Reasons for running a Mars-based campaign #1; there's still some wilderness.) Note, however, that such records are almost entirely useless as evidence in a court of law. The flipside of a century plus of digital camera and AI development is a hundred years of video editing and digital animation development. The only digital records which a court would trust are those which have been held on encrypted storage with all sorts of certification. Quote:
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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#10 |
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Join Date: Apr 2006
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As a kind of postscript...
My job is not entirely dissimilar to the surveillance scheme. I enforce editorial policy for a well-known SEM (internet advertising) business. How this works, generally, is that when new ads or keywords are entered into the system, they're examined by some algorithms and compared to some lists. Potential issues are flagged for human review. There is also a second scheme, running parallel to this, where humans are assigned to examine ads and sites associated with certain words that are likely to lead to policy violations and that are frequently used in searches. When a human finds a violation, depending on the scope of the violation and how clearly it violates policy, the violation will either be handled by that human directly, or escalated up to higher-level agents who handle the tricky questions and grant lower-level agents permission to take action on large-scope violations. Most violations are necessarily escalated due to the guidelines on who can take action on what. The system works, sort of, but it's terribly complex, inefficient, and not a little dysfunctional. Previous posters have noted that NAIs will only be able to pick out the really obvious signs, such as the presence of weapons, which I think is probably accurate. If you really want human-like surveillance, I think you're going to need a lot of SAIs looking at the data to determine which things are suspicious and which aren't - which will be subject to interpretation, of course - and then more SAIs (smarter ones, theoretically) to make high-level decisions about what to report or take action on based on guidelines that do not cover all contingencies and that may be vague or contradictory. That's putting aside the possibility of technical problems that I raised before. In short: yes, it can be done, but it won't result in anything resembling omniscience. At best, you'll get what you would get if you had a lot of unobtrusive beat cops watching people. |
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| Tags |
| law enforcement, transhuman space, video |
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