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#21 | ||
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Join Date: Apr 2010
Location: Uppsala, Sweden
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Reaching orbit from centripetal forces alone won't work either. The air-raft would have the same rotational speed as it had on the ground so it would be in orbit in the same sense as you and I are in orbit ie not at all. The air-raft would simply fall back onto the planet when turning off the Floater. Circular orbit means the kinetic energy is equal to the potential energy and this tell us that the higher up you are the MORE velocity is needed to stay in orbit. If my take on Floaters are bothersome (negating gravity completely), just posit them as gravthrusters that can only thrust along the gravity gradient vector. That way they'd behave like my Floaters yet be immune to the insane million gravity homogenous fields posited by mr Lloyd. They would still behave the same visavi centripetal forces of course. So, at TL 10 we can make gravthrusters that thrust along the gravity gradient only, at TL 11 we can have gravthrusters that can thrust in any direction as long as there is a gravity gradient and at TL 13 we get the reactionless thrusters that can thrust without relation to gravity (the relativistic rock generators, if you will). The lesson here: A drive that magically nullifies gravity in all directions through electric power breaks no more laws of physics than a drive that magically creates thrust from electricity alone; conservation of momentum and conservation of energy are broken in both cases. Breaking the two most fundamental laws of nature means that we know for certain there will be problems as there always is when one adds this amount of handwavium but I think I have shown that we are equally frakked with the gravthrusters. We also learn that the small forces values of centripetal acceleration are present on all bodies; ballooons, helicopters, floaters and gravvehicles alike and as we don't bother with them for the real owrld versions we don't have to bother with the fictious ones.
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-- Traveller gamemaster since 1979 -- Intercept space combat at http://vectormovement.wordpress.com/about-intercept/ Last edited by MrBackman; 01-03-2011 at 05:17 PM. Reason: clarfifying |
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#22 | ||||
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Join Date: Jun 2006
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If you lower the gravity of the Earth to that 0.03 m/s^2 (or equivalently had a "partial contragravity" device that reduced the effect of gravity by 99.7% so that weight was reduced to that) then objects at the Equator *would* be in a circular orbit - try it youself, figure the orbital velocity around something with the necessary mass to reduce gravitational acceleration to that and compare it to the speed of the rotation of the Earth. This pretty well ought to prove to you that you can reach an orbit with a contragravity device capable of 100% negation, if you pulsed it on and off on say a 99.7/0.3 millisecond duty cycle, it turns into approximately a 99.7% weight reduction and you are in a circular "orbit" right away. Quote:
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#23 | ||
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Join Date: Apr 2010
Location: Uppsala, Sweden
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No, not at all. Being in 'orbit' is NOT the same as being in 'freefall', being in orbit is having such a velocity vector that you will be able to do at least one complete ORBIT around the object you are orbiting. Hitting the retros on the shuttle so its path will take it into the atmosphere is called 'de-orbit' for a reason.
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Also note that the gravthrust vehicle would be able to do EACTLY the same feat. My problem basically was that using an air-raft to dock with an orbiting ship would be very hard to do in the reality of Traveller, something the short, canon, paragraph about air-rafts had led me and probably other referees to believe. I'm sure most other agree as the air-raft design for GURPS Traveller lack the neccessary instrumentation, I don't even thiink they have paid for vaccuum proofing the vehicle. I stand by my statement that Floaters and Gravthrusters have the same problems with reality. When we disagree so much on even fundamental assumptions such as what 'orbit' really means, whether or not there are huge gravitic fields from cosmology pulling on us etc that there is very little knowledge we can gain from each other in this discussion - I think we can bury it by that. We are like fantasy roleplayers arguing what magic system is more realistic.
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-- Traveller gamemaster since 1979 -- Intercept space combat at http://vectormovement.wordpress.com/about-intercept/ |
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#24 |
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Join Date: May 2007
Location: 37d29mN,97d14mW (kansas)
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Okay, just to chime in here...
GURPS Traveller, 2nd Ed. by Wiseman, pg 147 (ISBN 1-55634-408-2) Air/Raft, Open Topped (TL12) ...This vehicle (and its close-topped cousin) is one of the most commonly produced TL12 vehicles within the Imperium, and innumerable variants are produced.... ....Long-range radio comm; low-res imaging radar; PESA; terrain-following radar; small computer, complexity 6.... ...Aerial top speed 160 mph, aAccel 2 mph/s...aDecel 20 mph/s... ...sAccel 0.08 Gs. Most air/rafts can reach orbit (this one would require vacc suits be worn), but are rarely used for such. I know, we aren't talking TL12, but here is a GURPS reference that may aid in the discussion. Looks like this text has enclosed versions with a decent computer and can reach orbit. Guess it comes down to your hand-waving of the science. |
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#25 |
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Join Date: Sep 2007
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You need to be able to reach orbit with an open-topped air raft so that you can re-create Marc Miller's commute.
(And even though the link-dumping has died down a bit, I'll still add that the link is really to YouTube, the intro scene from Heavy Metal. Thus spoiling the joke, but rules is rules.) |
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#26 |
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Join Date: Mar 2006
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Actually closed and ragtop air/rafts have been around since MegaTraveller and TNE has the default as "ragtop" with a "hardtop availabel"
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15 minutes after Solomani and Vagr met, a Solomani started calling them Lassie. 15 seconds after the Vagr realised who Lassie was, the Solomani died. |
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#27 | |
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Join Date: Aug 2004
Location: To find me, ask me.
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However, my first Traveller which was TNE, which had an illustrated closed-top one. (And I didn't actually read the entry, which states that the top isn't enclosed, until years later. So IMTU closed-top air/rafts are standard, just as closed-top cars are standard in the real world. The difference is that ground-cars would never need to be pressurized.)
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My bandito takes exception to your bandito! http://www.coinich.com/traveller/portal.php is a Traveller site for a campaign in the Greater Boston, MA, USA area. |
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#28 |
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Join Date: Apr 2010
Location: Uppsala, Sweden
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Air-rafts posed several headaches with real design systems. They were open-topped yet capable of reaching orbit. Unless one had a separate lift system with much less powerconsumption and cost than the one producing thrust, it was really hard to come up with an excuse for why they were so damned slow (110 km/h cruisng speed or something like that).
That was my real excuse for adding the 'gravity nullifier' / 'can only thrust along gravity gradient' lift system. Set the TL for air-rafts so low that one could only build Lift systems and needed to supply thrust by propellers, turbofans etc. At higher TLs the grav vehicles would be much fatser and therefore also enclosed for the comfort of the occupants.
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-- Traveller gamemaster since 1979 -- Intercept space combat at http://vectormovement.wordpress.com/about-intercept/ |
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#29 | |
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Join Date: Aug 2004
Location: To find me, ask me.
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My bandito takes exception to your bandito! http://www.coinich.com/traveller/portal.php is a Traveller site for a campaign in the Greater Boston, MA, USA area. |
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#30 | ||
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Join Date: Oct 2004
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see http://en.wikipedia.org/wiki/Weightl...n_a_spacecraft Quote:
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| Tags |
| air-raft, canon, orbital dynamics |
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